Category: Uncategorized Page 20 of 23

AnimSchool Student Spotlight: Jim Donnelly

AnimSchool would like to introduce Jim Donnelly. Jim, can you tell us a little about your background and what 3D experience you had before entering AnimSchool’s 3D Character Program?

I come from a traditional film background. I started off working as a camera loader and later as a camera operator for music videos and TV. As a lover of visual storytelling, I’ve always been intrigued by the power of 3D animation, but was a bit intimidated by it. I thought that working in CG required a degree in computer science. It wasn’t until I played around with a friend’s copy of 3ds Max that I realized I could actually make 3D art. My first piece was a cube and I’m still proud of it. From there, I was completely hooked. I tried to teach myself as much as I could about 3D modeling before eventually taking some classes in Maya at the Rhode Island School of Design.

What peaked your interest in becoming a 3D Rigger? What do you enjoy about rigging?

My interest in Rigging came as a result of wanting to do more with the models I created. I absolutely love the modeling process, but once I’ve completed a character, I find myself wanting the ability to play with it a bit; try new poses, facial expressions, etc. Learning how to create and install the controls that would make this possible was the next logical step for me. As it turns out, I enjoy it a lot more than I thought I would. It’s a part of the pipeline that has its own unique set of challenges and utilizes several different skills. For me, it’s the perfect mix of visual art and technical problem solving. It also rewards my need to stay organized!

What artists inspire you?

Oh wow, there are so many artists that inspire me. Like many interested in 3D animation, I’ve been inspired by Glen Keane, John Lasseter, and Brad Bird. Their ability to push boundaries and further the medium has been nothing short of amazing. I’m also astounded by the work of fairly recent digital sculptors like Laurent Pierlot, Alessandro Baldasseroni and Rafael Grassetti. Their attention to detail is just incredible. But, I also have to mention that AnimSchool’s own Marty Havran actually played a role in kick starting my fascination with 3D. I was just starting to study cinematography when I saw the film ‘Contact’ in the theater. There were a couple of shots in that movie that just did an amazing job of playing with perspective and seamlessly blended cg with practical elements. I remember buying the issue of American Cinematographer with ‘Contact’ in it so I could read how they pulled those shots off. It totally blew my mind when I saw Marty’s reel and learned that he worked on one of the very shots that I was obsessed with. What a crazy coincidence!

Looking back at past 3D films, is there a character that you would have loved to model or rig? Why? What do you like about the design/character?

I would have loved to model and rig Scrat from the Ice Age films. I just find that character’s design to be so appealing. So much is communicated without even speaking. It’s hard not to smile when he first appears on screen. And I think the challenge of designing a rig for a such a dynamic character whose body is subjected to nearly every force of nature would be a lot of fun too. The poor guy is such a glutton for punishment.

Now that you’ve had a couple rigging classes at AnimSchool, when you watch a 3D film do you see it differently? How?

Absolutely. I’m so impressed by the amount of thought and effort that goes into creating a feature rig. Before taking these classes, I hadn’t truly considered the amount of design challenges you’d encounter when trying to accommodate all of a character’s particular animation needs. Rigging not only requires a firm grasp of anatomy and body mechanics, but you have to understand the technical hurdles within the software as well. I have a much greater appreciation for all of the hard work that goes into these films.

After having the rigging classes has your thought process behind 3D modeling changed?

Yes, totally. I think I’m much more economical with my modeling now. In the early stages, I try to focus on conveying as much detail as I can without the weight of unnecessary geometry. After having rigged a character, I can now fully appreciate the importance of proper edge flow and knowing where to strategically place resolution for clean deformations. I think it’s great that we’re exposed to different areas of the pipeline so that we can directly see how our work impacts others down the chain.

How has your experience been at AnimSchool?

My experience at AnimSchool has been phenomenal. Learning directly from the people who have helped create some of my favorite animated films is a truly rewarding experience. Just the breadth of practical knowledge being taught by our instructors, who are dealing with real-world production challenges day in and day out, has been priceless. The classes are so well-structured and thorough that no questions are left unanswered. There’s a strong sense of community at AnimSchool as well. Fellow students are very encouraging  and supportive. And, because the classes are live, I feel close and connected to people who are on the other side of the globe. It’s pretty cool. I’ve had the desire to work in this field for quite some time, and through AnimSchool, I’m finally starting to feel the confidence I need to reach that goal.

AnimSchool Student Showcase, Summer 2012

AnimSchool Presents!
The AnimSchool Student Showcase, Summer 2012

We’re proud to present some of the great animations and characters our students have been working on.

Come join the over 150 students now studying at AnimSchool.
http://www.animschool.com/

Want to get a frame-by-frame look? Download it here:
http://www.animschool.com/Uploads/homepagemedia/AnimSchoolStudentShowcaseSummer2012.mp4

AnimSchool Report from Siggraph 2012!

AnimSchool
was in full force at Siggraph 2012 last week, August 7th-9th! For three days, hundreds stopped by our
booth to learn about the offerings we have at the school.

Siggraph is the most popular conference on computer graphics, with approximately 20,000 3D students and professionals attending presentations, panels, and walking the show floor.

We had four 3D animation film pros in addition to staff and students on hand to interact with interested conference-goers.

We answered questions about our 3D animation programs and the process of learning online.

Some came just to take pictures of our attractive booth, which glowed brightly and offered a warm and inviting space for Siggraph attendees.

The booth art highlighted AnimSchool’s world-famous characters and wonderful student work.

We were treated to a compilation banner of the many uses and mods of AnimSchool’s free “Malcolm” character. Malcolm has been downloaded by over 8,000 users worldwide, and has been called “the best rig I’ve ever used” by top animators and animation contest winners.

AnimSchool pros reviewed student reels free and offered detailed critiques to help them in their learning.

AnimSchool 3D animation pros from Disney, Dreamworks, and Blue Sky Studios reviewed the animation work of conference goers, whether students or professionals. It was a popular offering, with a line forming for the free demo reel and portfolio reviews.

But the most popular event at the AnimSchool booth was the free giveaways near the end of each day. AnimSchool gave away dozens of T-shirts, free online-critiques, and the most anticipated items: free animation art books!

Lucky Siggraph attendees won copies of:
the Art of Tangled
the Art of Brave
the Art of Pixar
Eric Goldberg’s Animation Crash Course
AnimSchool’s Mike Mattesi’s Force Animal Drawing!

And the grand prize of the conference: a half-price tuition discount on a term at AnimSchool!

There were many happy prize winners at the AnimSchool booth last week!

For many, AnimSchool was already a familiar school, famous for our Malcolm character and impressive programs, but others learned of us for the first time.

Many visitors to the booth expressed a desire to learn with us at AnimSchool.

We’ll be seeing some of them in the months ahead online at AnimSchool.

For more information about Siggraph, visit http://s2012.siggraph.org/

From all of us at AnimSchool, see you next year!

Video tour of AnimSchool at Siggraph 2012:

AnimSchool at Siggraph 2012!


Going to Siggraph in Los Angeles next week?
Stop by the AnimSchool booth! The exhibition is August 7-9 at the Los Angeles Convention Center.
http://s2012.siggraph.org/

We will be there with THREE 3D animation professionals to chat with conference-goers all day. We will be offering reel reviews several hours each day. Come and have your work reviewed by our animation pros from Blue Sky Studios, Dreamworks, and Disney.

We are also giving away prizes at the show. (some really exciting!)

Come ask your questions about AnimSchool or just say hello!

AnimSchool Interview: Animator, Aulo Licinio

Today I got the chance to interview talented animator, Aulo Licinio, who placed runner up in April’s 11 Second Club competition. Aulo, thank you for joining us today!

First of all thanks for having me here, I’m very happy with this opportunity.

What made you want to get into animation?

I think I got into animation mainly because of my father. Not that he’s an animator, but he forced me to watch cartoons with him when I was younger. It was the kind of thing that I would like to go out and play, but he forced me to stay inside accompanying him with his cartoons. There was another situation, when I was a little older and “got into videogames”. That made my grades go way down and eventually my father always ordered me to go study and let the videogame go. One day in defiance I said that I would work in games someday, which was what really turned out to happen. I don’t know why but I simply couldn’t get this out of my mind.


11secondClub April 2012 from AuloLicinio on Vimeo.

There are a lot of rigs out there, can you tell us why you decided to use AnimSchool’s female Malcolm Mod Rig for your animation?

For a long time I was trying to test the Malcolm Rig, I think since it came out. I looked at other animations and his flexibility looked amazing. I just kept imagining all the things I could do with it. Then, finally I got some spare time to test it out.

What were some additional modifications and adjustments you made to the rig to suit the purpose of the story?

Since it’s an old lady talking in first place, I had to see if I could get her to look older than the actual model. After a quick “study” of the rig, I could spot the parts of the mesh I needed to tweak. The loops are actually good, so that a basic mesh sculpt would do it. Another good thing is that I only showed the upper body, so I wouldn’t have to worry about the legs or a dress. The earrings, necklace and glasses had a simple hierarchy (ConstrainGroup/ControlGroup/Mesh).

You had a lot of great subtle animation in your shot. What were some of the challenges you were faced with when animating? Did the AnimSchool Rig meet all you expectations?

About the rig, I have no complaints at all. Actually, I think that I didn’t push it far enough in some parts. The subtle animation was a big challenge itself, but since the start of the shot I knew that I would like to put in a lot of details, and I wanted to go with a pose-by-pose mixed with a lot of straight ahead animation. This way I could plan myself better to accomplish the deadline. Having to manage my spare time was the biggest challenge of all. I pretty much had a little more than 24 hours divided in some weeks (1-2 hours per day). To achieve this, it took me some planning as well.


11secondClub April Thoughts behind the shot. from AuloLicinio on Vimeo.

Lastly, what’s next for you?

I guess it’s to continue studying and trying to get better. Right now I’m focused on some small projects/shots and I’m hoping one day get to direct my own short film.

We’d like to thank Aulo Licinio for taking the time to share his experience from the April 11 Second Club competition.

Interview by: Andrew Tran

AnimSchool Interview: Animator, Amila Puhala

We’d like to welcome Amila Puhala today. Amila, how did it all begin? At what moment did you discover you wanted to be an animator?

 
As
far as I can remember, I have loved both the logical and the abstract.
I found differing satisfaction in both of those endeavors and, in my
youth, could always be found with a notebook filled with sketches and
writing….with scribbled math problems and logic diagrams along the
edges. I think I always knew I wanted to do something that worked with
this dichotomy…I just didn’t know what or how. I wish I could tell
you that I always wanted to be an animator and this was a result of a lifelong passion…but the simple truth is that I
didn’t even consider “animation” as a career choice until later in
life…

After high school, I wandered a bit, not sure of what I wanted but happy
enough just discovering life. I worked many random jobs…most of
which were short-lived…none of which offered me any more than a clue
as to what I DIDN’T want to do for a living and a sparse means to
continue my adventures. One random day, my brother’s college friend
suggested that I study computer animation. I shrugged off the
suggestion and continued on my adventures with little thought put
towards that idea…that is, until years later, after I met and married
my husband, Patrik. We reached a point in our lives where we needed to
decide on a path for our future. I casually suggested computer
animation thinking that it may be a fun mix of technology and art. We
took the gamble and headed off to school in Portland, OR. It was here,
at the school, that I fortunately discovered my love for animation…
And even more fortunate was the fact that my husband also seemed to
enjoy animation. We grabbed hold of the idea and haven’t looked back.

Can you tell us a little bit about your training and what schooling you’ve had to get you to where you are now?


I attended the Art Institute of Portland for my BS in Media Arts and
Animation. When I first attended, I had no clue how to surf the
internet or turn a computer on…and I certainly had no idea what it
took to make a character come to life…but by the end, it all started
to make sense. There were a few fellow students and teachers who really
helped to push my learning and encourage me along the way. The
greatest asset to my training, though, HAS to be my husband, Patrik. We
were both starting from scratch and we learned together, continually
pushing each other to achieve more and encouraging the other to succeed.
 
You were at Pixar before you landed your gig at Blue Sky, what was your role there, and what did you work on?

At Pixar, I was an animator for the Finding Nemo Submarine Voyage theme
park ride for Disneyland. I was part of a small animation team who
worked with the brilliant crew at Disney Imagineering to bring the Nemo
characters to life for the submarine ride. It was a unique project to
work on because it was not based on a static audience and it had to
integrate into a real world 3d environment.

Your title at Blue Sky is Senior Animator, can you tell us a little more
about your position and how a Senior Animator’s role is different from
an Animators?
 
As a senior animator, I have some added responsibility, but the most
prevalent one is still to animate characters for the film. We have a
“pod” system here where the senior animators are each assigned a small
group of 6-8 animators to casually check in with every day. It can be
tricky because the last thing any production needs it to have too many
cooks in the kitchen. We try to honor the blocking that was
director/supervisor approved and give non-destructive notes to plus the
ideas and animation that are there. Simply put, we are an extra set of
eyes to help the animators along if they so desire.
 
 

I always ask my interviewees this but where do you usually find your
inspiration for your work? To add to that, who’s work do you admire?

Inspiration is one of those tricky things. I wish there were some
simple solution to finding it…but it seems that this is something I
struggle with a lot. I find inspiration in life, memories,
movies…Some of the greatest inspiration can be found right here at
work. I am fortunate to work with an amazingly talented and passionate
team of animators all of whom love the craft and continually push
themselves and their shots. It may be bias… but I deeply admire my
husband’s work and the passion with which he approaches animation.

What is your favorite sequence/shot you’ve animated on through out your career?
 
Wow. That’s a really tough question. I have to say that my favorite
shots are the ones that breath…where the character is given some
screen time to think and react and interact…where the moment feels
sincere. As far as my own shots are concerned, I think my favorites
right now are the moments between Manny and Peaches…not because of my
execution of them, but because of the moments themselves. But that’s all
I’ll say until it’s out in theaters.

When you’re polishing up a shot what are you mainly looking for, and how
much time do you allocate for a polish pass before the deadline?

I allocate as much time as possible for polish (which varies depending
on the length and complexity of the shot). This is the “pretty” pass.
The general attitude of the shot and the basic mechanics have been
worked out and now I’m going in and making sure that everything is
clean…I will check my arcs, my spacing, and the movement of flesh and
breath. The trick is to not over polish. Don’t smooth everything until
all of the edges are taken away. It’s sometimes the imperfection of it
all that feels real…but do it consciously. The shots are never
done…they’re just due. I try to finesse as much as possible before
handing it off to the next department.

Your husband, Patrik Puhala, works with you at Blue Sky, could you tell
us a bit about the working relationship when animating together at a
studio?

It’s awesome!!! Who wouldn’t want to work beside their best friend?
Much of our time is spent on the computer, but it’s great to be able to
step away and get Patrik’s take on my shot …or just have someone to go
and get coffee and lunch with every day. He understands our job and
can talk me through a rough day and join me in celebrating a final.
It’s especially great during the long crunches. Most people don’t get
to see their loved ones and families much during this time…but I get
to be right beside mine. I love it!
 
Lastly, for student animators can you offer any tips or advice on what they should be focusing on?

Always observe. The world is a treasure trove of inspiration and all
you need to do is look. You will be amazed at the peculiarities and
mechanics of the world we live in. Happy animating!

Interview by: Andrew Tran

Jeff Gabor Now Teaching at AnimSchool

AnimSchool just got even better!
For Summer Term, Annie Award-Winning animator
Jeff Gabor will be holding General Reviews Tuesday nights 9:30-11:00 pm
(NY time) for all AnimSchool students. AnimSchool students in any class are able to attend. He will mostly review the assignments from
students in the upper classes, on a first come, first-served basis.
AnimSchool students have access to several extra classes like this, where they can get extra instruction and review.
This is a golden opportunity for all AnimSchool students interested in animation to learn from one of the best in the field.
Like all AnimSchool classes, these are recorded so any AnimSchool student is able to watch it later.
To learn from famed Blue Sky Studios animator Jeff Gabor, apply to AnimSchool today for Summer Term.

“One Hot Lady”

5/23/2012
AnimSchool announces a new character today. Marnie is a gorgeous new
female rig — sure to attract any male 3D character in sight!

Sleek and sophisticated, Marnie is debuting now in AnimSchool student
assignments. They are impressed with her retro charm and good looks!

One student reports that Marnie is “amazing to work with. You don’t have to
struggle to get an appealing pose from her; somehow it comes ‘naturally’
to her.”

One student worried, however. “LOL! Funny, if I animate her, I might not be able to concentrate!”

We make it fun to learn animation, modeling and rigging! AnimSchool
offers our students the absolute best in quality characters.

Our high-quality character “Malcolm” is already known around the world.
Used by almost 7,000 3D animators  worldwide, Malcolm has also been used
by the winners and top entries of the popular 11 Second Club animation
contest. Some of those users have called Malcolm “the best rig [they’ve]
ever worked with”.

AnimSchool is where people go for great characters. Our students learn how to MAKE characters and how to MOVE characters.

Marnie was designed and created by AnimSchool founder David Gallagher, who called her “one hot lady!”

Marnie is exclusively for AnimSchool students. To use Marnie and learn
from our amazing instructors, apply to be an AnimSchool student. Come
join us!

http://www.animschool.com/Members/NewStudent.aspx

You can see lots of student examples on our facebook page here:
http://www.facebook.com/AnimSchool

Animation Jobs on the Rise



Animation Magazine reports some good news for those entering the 3D animation field in the U.S.

http://www.animationmagazine.net/schools/demand-for-animation-skills-increases-25/

“Here is some good news for animation students. During the past 90 days,
more than 4,000 jobs were advertised online that required animation
skills, according to real-time business intelligence outfit Wanted Analytics. Demand for animators is growing due to increasing need for
vfx in video games, movies, television and online outlets. Hiring over
the past 90 days grew 25% year-over-year versus the same time period in
2011 and reached a new high during March.”

These may not be primarily those sought-after feature film animator jobs (indeed, animation hiring demand in the Los Angeles area declined slightly compared to last year), but appear to include a wide range of animation needs for vfx, broadcast, web, and mobile applications as well.

Wanted Analytics reported “..the volume of online job listings
reached a new high during March, when 40% more job ads were posted
online than last March. We most commonly see these skills being demanded
for occupations like Web Developers, Graphic Designers, Multi-Media
Artists, and Computer Software Engineers. However, the demand for
Post-secondary Teachers with animation skills grew about 32%. An
increasing volume of jobs by employers has caused colleges and
universities to hire more teachers and prepare the next generation of
Animators.”

We at AnimSchool are happy to offer fantastic programs teaching the skills needed in today’s job market.

AnimSchool’s Malcolm Character Used for Winning Entry!

AnimSchool friend Peter Nagy used our Malcolm character in his winning 11 Second Club entry this past month! His entry came in 1st out of 135 entries.

Take a look at the inventive ways he has modified our Malcolm rig for these creative new looks!

A big congratulations to 2D and 3D animator, Peter Nagy for making what is clearly the best entry this month.

Did you know most anyone can download and use AnimSchool’s Malcolm character for free? Yes, indeed.


Mother Earth – Winner of 11 Second Club January Competition from Peter Nagy on Vimeo.

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