Category: splocking

3D Animation VFX Workflow, Part 2: Posing and Overlap

This is the second phase of instructor Tony Mecca’s VFX Workflow demo, where Tony takes his initial rough blocking pass and adds in more detailed poses and some overlap in the limbs. He also covers other 3D animation principles such as offset and posing to the camera, which can be especially important in VFX shots. This part of the demo has been split into two videos. Watch here:







This covers the posing and overlap phase of the demo. To view Part 1, which covers the layout and planning phase, follow this link.








Looking for the best 3D Animation schools? For more information about AnimSchool and our online animation programs, visit us at www.animschool.com


VFX Workflow, Part 1: Layout and Planning



    With the rise in popularity of fantasy and sci-fi films comes a huge surge in demand for VFX. AnimSchool instructor Tony Mecca has worked in the forefront of the VFX industry for several years, animating for films like Snow White and the Huntsman, RIPD, and X-Men: Days of Future Past. Tony has a particular workflow for VFX, which centers around a “splocking” method that is designed to produce smooth, realistic animation as quickly as possible in VFX shots, which are typically too heavy to have real-time playback. This workflow starts out in spline/auto tangents right away, and can be used for full-CG shots as well. In this demo, Tony utilizes his “splocking” workflow to animate a shot of a monster running and jumping off of a ledge, using AnimSchool’s Hellhound rig.

Part 1 covers the layout and planning phase, and Part 2 will cover the posing and overlap phase of the demo. (View Part 2 here)



Looking for the best 3D Animation schools? For more information about AnimSchool and our online animation programs, visit us at www.animschool.com