Month: April 2018

VFX Splocking Workflow, Bonus Features: Camera Shake, Q&A




    


    In this last installment of instructor Tony Mecca’s 3D Animation VFX workshop, Tony goes over the basics of camera shake in Maya and answers some questions from students about VFX workflow and industry.






To view the blocking and posing parts of the demo, follow these links:



Looking for the best 3D Animation schools? For more information about AnimSchool and our online animation programs, visit us at www.animschool.com

3D Animation VFX Workflow, Part 2: Posing and Overlap

This is the second phase of instructor Tony Mecca’s VFX Workflow demo, where Tony takes his initial rough blocking pass and adds in more detailed poses and some overlap in the limbs. He also covers other 3D animation principles such as offset and posing to the camera, which can be especially important in VFX shots. This part of the demo has been split into two videos. Watch here:







This covers the posing and overlap phase of the demo. To view Part 1, which covers the layout and planning phase, follow this link.








Looking for the best 3D Animation schools? For more information about AnimSchool and our online animation programs, visit us at www.animschool.com


Lecture- Interaction of Material and Light

In AnimSchool’s Material and Texturing class, Arvin Villapando, the instructor, discusses how material and light interact with each other in the software Substance Designer.

Looking for the best 3D Animation schools? For more information about AnimSchool and our online animation programs, visit us at www.animschool.com