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AnimSchool Student Showcase, Summer 2012

AnimSchool Presents!
The AnimSchool Student Showcase, Summer 2012

We’re proud to present some of the great animations and characters our students have been working on.

Come join the over 150 students now studying at AnimSchool.
http://www.animschool.com/

Want to get a frame-by-frame look? Download it here:
http://www.animschool.com/Uploads/homepagemedia/AnimSchoolStudentShowcaseSummer2012.mp4

AnimSchool Report from Siggraph 2012!

AnimSchool
was in full force at Siggraph 2012 last week, August 7th-9th! For three days, hundreds stopped by our
booth to learn about the offerings we have at the school.

Siggraph is the most popular conference on computer graphics, with approximately 20,000 3D students and professionals attending presentations, panels, and walking the show floor.

We had four 3D animation film pros in addition to staff and students on hand to interact with interested conference-goers.

We answered questions about our 3D animation programs and the process of learning online.

Some came just to take pictures of our attractive booth, which glowed brightly and offered a warm and inviting space for Siggraph attendees.

The booth art highlighted AnimSchool’s world-famous characters and wonderful student work.

We were treated to a compilation banner of the many uses and mods of AnimSchool’s free “Malcolm” character. Malcolm has been downloaded by over 8,000 users worldwide, and has been called “the best rig I’ve ever used” by top animators and animation contest winners.

AnimSchool pros reviewed student reels free and offered detailed critiques to help them in their learning.

AnimSchool 3D animation pros from Disney, Dreamworks, and Blue Sky Studios reviewed the animation work of conference goers, whether students or professionals. It was a popular offering, with a line forming for the free demo reel and portfolio reviews.

But the most popular event at the AnimSchool booth was the free giveaways near the end of each day. AnimSchool gave away dozens of T-shirts, free online-critiques, and the most anticipated items: free animation art books!

Lucky Siggraph attendees won copies of:
the Art of Tangled
the Art of Brave
the Art of Pixar
Eric Goldberg’s Animation Crash Course
AnimSchool’s Mike Mattesi’s Force Animal Drawing!

And the grand prize of the conference: a half-price tuition discount on a term at AnimSchool!

There were many happy prize winners at the AnimSchool booth last week!

For many, AnimSchool was already a familiar school, famous for our Malcolm character and impressive programs, but others learned of us for the first time.

Many visitors to the booth expressed a desire to learn with us at AnimSchool.

We’ll be seeing some of them in the months ahead online at AnimSchool.

For more information about Siggraph, visit http://s2012.siggraph.org/

From all of us at AnimSchool, see you next year!

Video tour of AnimSchool at Siggraph 2012:

AnimSchool General Review: Keith Seyer by Jeff Gabor

This clip shows a portion of Jeff Gabor’s review of Keith Seyer’s animation, from his Body Acting class. In this assignment students learn storytelling through pantomime acting.

AnimSchool has these General Reviews every week for students who can’t
attend their normal class review, or for those who want an extra
critique. This term we welcomed Jeff Gabor onto the staff of General Review instructors. Tony Bonilla and AnimSchool founder, Dave Gallagher, also take part in General Reviews.

AnimSchool Classtime: Tools for Character Design

AnimSchool Instructor, Mike Mattesi, does an exercise showing how to use grids as a starting point for character design.

AnimSchool at Siggraph 2012!


Going to Siggraph in Los Angeles next week?
Stop by the AnimSchool booth! The exhibition is August 7-9 at the Los Angeles Convention Center.
http://s2012.siggraph.org/

We will be there with THREE 3D animation professionals to chat with conference-goers all day. We will be offering reel reviews several hours each day. Come and have your work reviewed by our animation pros from Blue Sky Studios, Dreamworks, and Disney.

We are also giving away prizes at the show. (some really exciting!)

Come ask your questions about AnimSchool or just say hello!

AnimSchool Interview: Animator, Aulo Licinio

Today I got the chance to interview talented animator, Aulo Licinio, who placed runner up in April’s 11 Second Club competition. Aulo, thank you for joining us today!

First of all thanks for having me here, I’m very happy with this opportunity.

What made you want to get into animation?

I think I got into animation mainly because of my father. Not that he’s an animator, but he forced me to watch cartoons with him when I was younger. It was the kind of thing that I would like to go out and play, but he forced me to stay inside accompanying him with his cartoons. There was another situation, when I was a little older and “got into videogames”. That made my grades go way down and eventually my father always ordered me to go study and let the videogame go. One day in defiance I said that I would work in games someday, which was what really turned out to happen. I don’t know why but I simply couldn’t get this out of my mind.


11secondClub April 2012 from AuloLicinio on Vimeo.

There are a lot of rigs out there, can you tell us why you decided to use AnimSchool’s female Malcolm Mod Rig for your animation?

For a long time I was trying to test the Malcolm Rig, I think since it came out. I looked at other animations and his flexibility looked amazing. I just kept imagining all the things I could do with it. Then, finally I got some spare time to test it out.

What were some additional modifications and adjustments you made to the rig to suit the purpose of the story?

Since it’s an old lady talking in first place, I had to see if I could get her to look older than the actual model. After a quick “study” of the rig, I could spot the parts of the mesh I needed to tweak. The loops are actually good, so that a basic mesh sculpt would do it. Another good thing is that I only showed the upper body, so I wouldn’t have to worry about the legs or a dress. The earrings, necklace and glasses had a simple hierarchy (ConstrainGroup/ControlGroup/Mesh).

You had a lot of great subtle animation in your shot. What were some of the challenges you were faced with when animating? Did the AnimSchool Rig meet all you expectations?

About the rig, I have no complaints at all. Actually, I think that I didn’t push it far enough in some parts. The subtle animation was a big challenge itself, but since the start of the shot I knew that I would like to put in a lot of details, and I wanted to go with a pose-by-pose mixed with a lot of straight ahead animation. This way I could plan myself better to accomplish the deadline. Having to manage my spare time was the biggest challenge of all. I pretty much had a little more than 24 hours divided in some weeks (1-2 hours per day). To achieve this, it took me some planning as well.


11secondClub April Thoughts behind the shot. from AuloLicinio on Vimeo.

Lastly, what’s next for you?

I guess it’s to continue studying and trying to get better. Right now I’m focused on some small projects/shots and I’m hoping one day get to direct my own short film.

We’d like to thank Aulo Licinio for taking the time to share his experience from the April 11 Second Club competition.

Interview by: Andrew Tran

AnimSchool Spotlight Student: Angel Antelo

AnimSchool would like to introduce Angel Antelo. Before AnimSchool, did you have any other experience with animation?

I actually had no experience in animation.I just had a slight prior idea of how Maya software worked due to some online tutorials I could find at that time. Also some books like the well known “Survival Kit” began to guide me through this world and not much more. So everything has been new for me.

Why do you want to become an animator?

I guess it’s the simple dream of a child. It’s something that captured my attention since I was just a little boy. I remember watching some Disney movies back in the day: Aladdin, The Little Mermaid, The Lion King… I remember how much I enjoyed them and how they sparked my interest in drawing. They created a hobby and a passion that I still carry with me today.

One of the things I remember was when they showed the “making of” from one of these movies on TV; I loved to watch how they made those drawings, animations, visual effects… I recorded it on a video tape and watched it over and over again. I liked to watch how they carried out all that work, which tools were used. I would just watch all that super-complex stuff on the screen of their computers which I couldn’t understand. I was fascinated. It was something that I was delighted to see, and loved. To get a glimpse of that creative environment, the people whose jobs were to create different worlds that we could enjoy later. I just remember watching all that and thinking to myself: One day I want to be part of that.




 Angel Antelo’s test from AnimSchool’s Class 4, Body Acting

What inspires you to work hard towards your career goals?

It’s related with the previous answer. It is doing everything in your power to reach that goal. That dream.

It’s not easy. The knowledge you need isn’t going to reach your brain by a magical lightning that hits your head. You have to spend a lot of time, long hours in front of the computer and sometimes manage to find the time to do that thing they call sleeping at night (it’s ok until you start seeing pink punk cows in your room. Then you know you need to stop). You really have to like it to avoid getting tired of it and to stay motivated. My start was  a little “late” in this field if I compare myself to others that started much younger, but it came to a point in my life that it was like “now or never”. I had the chance and I made the decision, I brushed my hair, I joined AnimSchool and I decided to spend my time and energy on it. I think it’s one of the best decisions in my life ever. It almost seemed unreachable and impossible for me to start studying and getting prepared for what I always liked. So if I could, anyone can…

The goals are still far away. Someday being able  to do something that could captivate, excite, thrill or just make someone laugh. Create something that people can enjoy. I still have a lot to learn to get even close to that point.

What is your favorite animated film from your childhood, and what is your favorite film now that you’re an adult? What do you think makes these films special?

The Lion King, Aladdin.. all these great classics that will last forever, are kept in a special corner in my heart for being those which lit up that little spark in my head. Then came films like Toy Story that left us all with our mouths wide open and a new world of possibilities opened up right in front of our eyes. Ratatouille seems perfect to me. script, animation, characters… Rio was a nice surprise, I also have to say that thanks to AnimSchool I’ve had the pleasure to meeting some of the people who had actually worked on it. It makes me appreciate it more, if that was even possible….

What do you enjoy about animation the most?

Maybe it’s a bit hard to answer or explain. It’s like “creating life” from scratch. At first you find that character, on your screen,and it seems like a toy with nothing inside, staring lifelessly into the distance, as if he had just seen Death wearing high heels and eating tacos. It’s like when you’re drawing, it’s a blank canvas. You have countless possibilities where the limit is a road sign with “no limit” graven with fire on it; it’s where the imagination (and your current knowledge, of course) takes you.

It surprises me every day with new things I find out and

learn. Even right now, answering these questions amazes me; about 18 months ago I learned that the little red stick is a “keyframe” for example… I’ve barely begun this journey. If I’m sure of one thing, then it’s that I cannot express how happy I am with this experience.

How has your experience been at AnimSchool? What is your favorite thing you’ve learned?

AnimSchool is great!!! I cannot say otherwise. I have nothing but good things to say. Almost always at the beginning of each new assignment I get that little fear and I start doubting myself and whether I can do it or not. But since teachers get involved in your work, your progress, motivate you and really care about your shots, I find all the fear and doubt disappearing. These professionals show you their workflows, critique your assignments to make sure you get a better result, they share with us the little tricks they’ve learned over the years. I’m really grateful for everything they taught us…

But probably one of the best things, beside the great teachers, beside the assignments, beside the awesome rigs provided, is all the amazing people you meet from all over the world. People who like and love the same as you do. It has created a little atmosphere that makes you feel at home and supported in this great adventure. They become your friends… and that’s priceless.

AnimSchool Classtime: Starting a Dialogue Shot

AnimSchool Instructor and DreamWorks Animator, Tyler Phillips, talks about the steps he goes through when starting a dialogue shot, from AnimSchool’s Facial Performance class.

AnimSchool Interview: Animator, Amila Puhala

We’d like to welcome Amila Puhala today. Amila, how did it all begin? At what moment did you discover you wanted to be an animator?

 
As
far as I can remember, I have loved both the logical and the abstract.
I found differing satisfaction in both of those endeavors and, in my
youth, could always be found with a notebook filled with sketches and
writing….with scribbled math problems and logic diagrams along the
edges. I think I always knew I wanted to do something that worked with
this dichotomy…I just didn’t know what or how. I wish I could tell
you that I always wanted to be an animator and this was a result of a lifelong passion…but the simple truth is that I
didn’t even consider “animation” as a career choice until later in
life…

After high school, I wandered a bit, not sure of what I wanted but happy
enough just discovering life. I worked many random jobs…most of
which were short-lived…none of which offered me any more than a clue
as to what I DIDN’T want to do for a living and a sparse means to
continue my adventures. One random day, my brother’s college friend
suggested that I study computer animation. I shrugged off the
suggestion and continued on my adventures with little thought put
towards that idea…that is, until years later, after I met and married
my husband, Patrik. We reached a point in our lives where we needed to
decide on a path for our future. I casually suggested computer
animation thinking that it may be a fun mix of technology and art. We
took the gamble and headed off to school in Portland, OR. It was here,
at the school, that I fortunately discovered my love for animation…
And even more fortunate was the fact that my husband also seemed to
enjoy animation. We grabbed hold of the idea and haven’t looked back.

Can you tell us a little bit about your training and what schooling you’ve had to get you to where you are now?


I attended the Art Institute of Portland for my BS in Media Arts and
Animation. When I first attended, I had no clue how to surf the
internet or turn a computer on…and I certainly had no idea what it
took to make a character come to life…but by the end, it all started
to make sense. There were a few fellow students and teachers who really
helped to push my learning and encourage me along the way. The
greatest asset to my training, though, HAS to be my husband, Patrik. We
were both starting from scratch and we learned together, continually
pushing each other to achieve more and encouraging the other to succeed.
 
You were at Pixar before you landed your gig at Blue Sky, what was your role there, and what did you work on?

At Pixar, I was an animator for the Finding Nemo Submarine Voyage theme
park ride for Disneyland. I was part of a small animation team who
worked with the brilliant crew at Disney Imagineering to bring the Nemo
characters to life for the submarine ride. It was a unique project to
work on because it was not based on a static audience and it had to
integrate into a real world 3d environment.

Your title at Blue Sky is Senior Animator, can you tell us a little more
about your position and how a Senior Animator’s role is different from
an Animators?
 
As a senior animator, I have some added responsibility, but the most
prevalent one is still to animate characters for the film. We have a
“pod” system here where the senior animators are each assigned a small
group of 6-8 animators to casually check in with every day. It can be
tricky because the last thing any production needs it to have too many
cooks in the kitchen. We try to honor the blocking that was
director/supervisor approved and give non-destructive notes to plus the
ideas and animation that are there. Simply put, we are an extra set of
eyes to help the animators along if they so desire.
 
 

I always ask my interviewees this but where do you usually find your
inspiration for your work? To add to that, who’s work do you admire?

Inspiration is one of those tricky things. I wish there were some
simple solution to finding it…but it seems that this is something I
struggle with a lot. I find inspiration in life, memories,
movies…Some of the greatest inspiration can be found right here at
work. I am fortunate to work with an amazingly talented and passionate
team of animators all of whom love the craft and continually push
themselves and their shots. It may be bias… but I deeply admire my
husband’s work and the passion with which he approaches animation.

What is your favorite sequence/shot you’ve animated on through out your career?
 
Wow. That’s a really tough question. I have to say that my favorite
shots are the ones that breath…where the character is given some
screen time to think and react and interact…where the moment feels
sincere. As far as my own shots are concerned, I think my favorites
right now are the moments between Manny and Peaches…not because of my
execution of them, but because of the moments themselves. But that’s all
I’ll say until it’s out in theaters.

When you’re polishing up a shot what are you mainly looking for, and how
much time do you allocate for a polish pass before the deadline?

I allocate as much time as possible for polish (which varies depending
on the length and complexity of the shot). This is the “pretty” pass.
The general attitude of the shot and the basic mechanics have been
worked out and now I’m going in and making sure that everything is
clean…I will check my arcs, my spacing, and the movement of flesh and
breath. The trick is to not over polish. Don’t smooth everything until
all of the edges are taken away. It’s sometimes the imperfection of it
all that feels real…but do it consciously. The shots are never
done…they’re just due. I try to finesse as much as possible before
handing it off to the next department.

Your husband, Patrik Puhala, works with you at Blue Sky, could you tell
us a bit about the working relationship when animating together at a
studio?

It’s awesome!!! Who wouldn’t want to work beside their best friend?
Much of our time is spent on the computer, but it’s great to be able to
step away and get Patrik’s take on my shot …or just have someone to go
and get coffee and lunch with every day. He understands our job and
can talk me through a rough day and join me in celebrating a final.
It’s especially great during the long crunches. Most people don’t get
to see their loved ones and families much during this time…but I get
to be right beside mine. I love it!
 
Lastly, for student animators can you offer any tips or advice on what they should be focusing on?

Always observe. The world is a treasure trove of inspiration and all
you need to do is look. You will be amazed at the peculiarities and
mechanics of the world we live in. Happy animating!

Interview by: Andrew Tran

AnimSchool Classtime: Creating Blend Shapes

AnimSchool Instructor and Blue Sky Rigger, Sabine Heller, demonstrates how to create blend shapes from AnimSchool’s Introduction to Rigging class.

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