Tag: posing tips

Dynamic Poses: Tilt, Rhythm, & Twist

When it comes to creating compelling animation, strong posing is everything. But crafting great poses isn’t just about technical skill—it starts with understanding character. Effective posing is a storytelling tool, and every pose should say something intentional, emotional, and clear. In this clip from a live AnimSchool lecture, instructor Tyler Kakac talks about how to create appealing, interesting poses that are genuine to who the character is using tilt, rhythm, and twist.

Before even touching a rig in Maya or any animation software, animators must ask the core questions: Who is this character? What are they doing? Why are they doing it? A pose is more than a static image; it’s a reflection of the character’s personality, mood, and intent. If you, as the animator, do not have a solid grasp of who the character is, you will not be able to translate that effectively to the audience—they will not understand the character anymore than you do.

Kakac draws from The Illusion of Life, explaining how three guiding principles can shape stronger poses:

  1. Emotional – A pose should carry feeling. But avoid overcomplicating it: “Too much action spoils acting.” Subtle, intentional movement often speaks louder than a flurry of motion.
  2. Intentional – Every pose must have purpose. Mushy actions lead to unclear storytelling. Clear poses stem from knowing exactly what the character is trying to convey.
  3. Simple – Clarity is king. If a character is doing too much, the pose loses impact. Keep it focused so the audience knows exactly what to feel.

To add dynamism and visual interest, three elements can elevate any pose:

  • Tilt – Breaking symmetry adds appeal. A simple tilt of the head or hips loosens a stiff pose and creates a more natural feel.
Consider the bust in the bottom right: it feels stiff in comparison with the drawings to the left, demonstrating how tilt can add life and loosen up an otherwise rigid pose.
  • Rhythm – Think of the body’s overall flow. Strong poses use curves and lines to lead the eye where it needs to go. It’s not about detailing fingers or facial expression right away—it’s about capturing the essence of the movement.
  • Twist – Turning different parts of the body in varying directions adds form, movement, and dimensionality. Avoid flat, direct-to-camera poses unless there’s a good reason. Twist introduces energy and helps tell the story more clearly.

Strong posing is the animator’s first line of communication with the audience, bridging the gap between motion and meaning. When used with intention, tools—tilt, rhythm, and twist—power is added to the pose, and a single pose can not only tell a story, but elevate the entire story to another level.


Watch the full clip from an AnimSchool lecture here: 

At AnimSchool, we teach students who want to make 3D characters move and act. Our instructors are professionals at film and game animation studios like Dreamworks, Pixar, Sony Pictures, Blizzard & Disney. ⁠Get LIVE feedback on your Animation from the pros. Learn more at https://animschool.edu/

The Key Poses of a Run Cycle

Disney Animation Supervisor and AnimSchool Instructor Angelo Sta Catalina shares his best tips on animating a run cycle.

In this snippet from an AnimShool class lecture, Angelo discusses the key poses and principles that make a run cycle come to life. Angelo breaks down key poses including the contact, down, push, and peak, providing valuable tips for naturalistic and stylized runs while preserving the core principles of body mechanics.

A run cycle shares many poses with a walk cycle, which typically consists of a contact pose, down, passing, up, and back to the contact pose. However, there are some crucial differences – in a run, the character is in the air for longer than they would be for a walk, resulting in some different key poses.


Run Cycle Key Poses

Contact > Down > Push > Peak > Contact

Contact: Front foot (typically heel) makes contact with the ground
Down: Lowest, most “squashed” pose; the leg in contact with ground is bent
Push: Starting to “push” off into the air; in some cases, this pose may already be fully in the air
Peak: Highest pose; character is fully in the air, and knees generally stay still from previous pose


Reality vs. Exaggeration

When creating your poses and observing them in your reference(s), think about how exaggerated or realistic you want the run cycle to be. 

In Angelo’s reference of a track runner, he points out a few characteristics that make the run cycle appear more true to real life: in the contact pose, the runner lands on the ball of the foot rather than the heel. The feet are closer together, and the leg that makes contact with the ground is closer to the center mass of the body.In more exaggerated runs, animators might have the character’s foot land farther away from the body; in these cases, it is the heel that makes contact with the ground to compensate for the distance of the foot. 

To achieve the feeling of a weight shift, Angelo recommends looking closely between the contact and down poses. In the contact pose, try to find a straight leg, then contrast that with a bent leg in the down pose. In a more realistic and natural run cycle, the runner may not always completely straighten their leg – animating with this in mind can result in a more realistic animation. However, keep in mind that pushing the poses to have a straight leg can help with the clarity of the overall mechanics of the run. 


Be Aware of Tangents in Your Poses!

Tangents are common occurrences in reality, and you may end up with some in your animation, especially if you are using a realistic reference – just be sure they are intentional, or make small adjustments to avoid them!


Watch the full excerpt from an AnimSchool class lecture here:

At AnimSchool, we teach students who want to make 3D characters move and act. Our instructors are professionals at film and game animation studios like Dreamworks, Pixar, Sony Pictures, Blizzard & Disney. ⁠Get LIVE feedback on your Animation from the pros. 
Learn more at https://animschool.edu/