In this snippet from a live AnimSchool lecture, instructor Neave Lifschits offers his keen eye for detail and explains how animation, at its most basic level, is about forceful energy that pushes a shape change to deliver the idea of motion. Even simple lines can deliver a powerful performance and evoke an emotional response. After all, what is motion but an exchange of energy?
Lifschits uses an example from an animator who creates many compelling animations using simple lines and shapes to depict characters within an emotionally charged story. Though the animator neglects smaller details such as facial expressions, micro shapes within the body, etc., the gestures and overall shape language are enough to convey the artist’s message.
Lifschits also discusses Mike Mattesi’s book, Force: Dynamic Life Drawing, and relates the concepts back to animation. In the example from Mattesi’s book, different types of shapes with force are shown; this is similar to line of action, and simple vs complex shapes and poses within animation.
When animating a character in motion, consider what kind of force is being applied and in what direction. These forces can be physical, such as the body rolling over, or more abstract and emotional, like anger or tension. After determining the type of force and the direction, the poses can be fine-tuned to support that idea.
Shape change is the key to showing energy, strength, speed, and direction.
Lifschits explains that animators should always strive for some sort of shape change within a shot in order to avoid feeling rigid and add fluidity. Good shape change comes from paying attention to where contrast may be needed, as well as how the forces at play cause the change.
Watch the full clip from an AnimSchool lecture here:
At AnimSchool, we teach students who want to make 3D characters move and act. Our instructors are professionals at film and game animation studios like Dreamworks, Pixar, Sony Pictures, Blizzard & Disney. Get LIVE feedback on your Animation from the pros. Learn more at https://animschool.edu/
Creating clear and dynamic poses is essential to conveying character and emotion. In this clip from a live AnimSchool lecture, instructor Garrett Shikuma demonstrates how to move away from rotoscoping video reference and push the character’s silhouette and line of action to be better than the reference. He also emphasizes the importance of remembering to make intentional acting decisions while posing the character.
When refining poses and moving beyond rotoscoping, one critical element is improving the silhouette. A pose can be adjusted to make limbs and the body more distinguishable—particularly by adjusting the position of hands or arms that might otherwise get lost within the character’s body. Equally important is the angle of the character’s head. The way the character is positioned relative to the camera should communicate the right emotions and make it easy for the audience to read the character’s intentions. The right head tilt can direct the audience’s attention and set the tone for the scene.
Shikuma also touches on breaking a character’s body into three zones: top, middle, and bottom. By shifting these parts intentionally, animators can emphasize certain actions. For example, pushing the head or torso to imply a character’s internal state, like anticipation or conflict, can transform an otherwise static pose into one with deeper meaning.
From Walt Stanchfield’s Drawn to Life series
This principle also extends beyond full-body poses. In close-up shots, the same “push and pull” method can apply to minor movements, like a character’s head tilt or subtle gestures. For instance, in The Incredibles 2, Mr. Incredible’s poses are minimal yet powerful. While his body remains relatively still, small movements, such as a slight head nod, hold significant weight, which adds a layer of emotional depth to his character’s journey.
Ultimately, when designing poses, the goal is always to improve clarity, silhouette, and line of action, ensuring that each pose communicates exactly what the character is feeling or about to do. By pushing poses thoughtfully, animators can enhance not only the visual appeal of their work but also the emotional resonance it delivers to the audience.
Watch the full clip from an AnimSchool lecture here:
At AnimSchool, we teach students who want to make 3D characters move and act. Our instructors are professionals at film and game animation studios like Dreamworks, Pixar, Sony Pictures, Blizzard & Disney. Get LIVE feedback on your Animation from the pros. Learn more at https://animschool.edu/
When your shot begins, you have an extremely limited amount of time to introduce your character to the viewer. The first time your viewer sees a character in front of them, they will immediately start to pick up small nuanced details that not only describe your character, but also how they fit into the story. Are they nervous, excited, scared, or calm? It only takes one clear and defined pose to place a character in your story. In this lecture, AnimSchool instructor Brendan Kirschbaum demonstrates how clear posing through Line of Action can be used to silhouette and place a character in a scene. By having a clean and strong line of action you not only show where your character is going, but where they have been. The ability to provide as much information as possible in a single moment not only allows your animations to look good, but also establishes your character in a story and allows the viewer to step into the moment and immerse themselves in a new world.
Before you start posing your character, consider some questions that will help you determine their motivation within the scene and inform your decisions:
Who is your character?
What are they thinking in this moment?
What is the context?
Is the subtext of the scene clear?
A crucial principle is the Line of Action, or the flow of energy in a pose. It serves as a guide for the viewer’s eye, directing their attention to the most important part of the image and creating clarity. A well-established line of action ensures that the character’s movement or intention is easily understood even without motion.
Consider these two poses of Tom. In the first, the pose is chaotic and confusing. The angles of his limbs are disjointed, and there’s no clear direction for the viewer’s eye to follow. In contrast, the second pose has a smooth, flowing line of action starting from his toe, moving up his leg, through his body, and to the tip of his newspaper. This clear line makes it easy for the viewer to anticipate what Tom is about to do, adding excitement and direction to the shot.
The Line of Action gives information about direction of force. Subtle cues within the pose allow the audience to understand the physical dynamics at play, even without additional animation or motion. A character’s posture, the orientation of their body, and the direction of their gaze all inform the viewer about the action, giving them a sense of movement and anticipation.
In The Incredibles, we can tell that Mr. Incredible is exerting force on a machine because his pose is fully extended, and the line of action clearly communicates the direction of that force. Similarly, in another scene from The Incredibles 2, Violet is pushed up against a wall, and we can see the direction of the force applied to her, as indicated by her body’s response and the motion of her hair.
The Line of Action can also tell us a lot about the relationship between characters and the emotions at play.
In the scene from Coraline, the mother’s posture dominates the frame, towering over Coraline with a threatening, predatory air. The mother’s higher position makes her seem more in control, while the sharp angle of her arm encroaching on Coraline reinforces her menacing nature. Coraline, on the other hand, is hunched in the corner of the frame, feeling small and vulnerable in contrast to the looming presence of her mother.
This interaction is not only expressed through the characters’ physical placement but through the subtext of their poses. The mother’s spider-like form creates an unsettling feeling, emphasizing her sinister role in the story. The way each character is positioned in relation to the other speaks volumes about their emotional states and the power dynamics between them.
Posing in animation is a powerful storytelling tool. Through line of action, animators can convey force, emotion, and character relationships in a single frame, making it a crucial element in bringing a story to life.
Watch the full clip from an AnimSchool lecture here:
At AnimSchool, we teach students who want to make 3D characters move and act. Our instructors are professionals at film and game animation studios like Dreamworks, Pixar, Sony Pictures, Blizzard & Disney. Get LIVE feedback on your Animation from the pros. Learn more at https://animschool.edu/
In animation, the significance of well-executed poses cannot be overstated. Posing is the foundation upon which character expression, emotion, and storytelling are built. A carefully crafted pose communicates the essence of a character’s personality and intentions, providing vital visual cues to the audience.
AnimSchool instructor Aleksander Kolev explains how to find appealing poses, and how they can be used effectively in your shots.
Asymmetry Having both asymmetry in the face and body will keep your poses interesting. Depending on how realistic or unrealistic your shot is, you can push and pull exaggeration in certain places to create asymmetry. This can include subtle changes like raising an eyebrow and tilting a hip, or more extreme changes like stretching the eyes and head.
Aleksander also mentions that he uses > and < as a guide to dictate directional poses, such as where a character is looking. For instance, if a character looks to the left, the facial features and head will be positioned so that implied angles form in a > shape to drive the character’s action. (See pink draw-over lines below)
Shapes Shapes help to define and simplify poses. While it may seem like more of a 2D concept, thinking with shapes can be helpful to create contrast throughout different poses, in both 2D and 3D. Aleksander shows an example of a scene he worked on from Hotel Transylvania, in which a round mummy character, Murray, dances. He explains how he pushed the stretching and squashing of the character to imitate vase-like shapes, and posed the arms in such a way to create flow throughout the form.
Line of Action The line of action is the most general line of flow through a character’s body. It helps to focus the audience’s attention, give the character energy and flow, and clarify the character’s pose. Tom and Jerry offers some great examples of utilizing the line of action to depict how energy is transferred with clear posing and action.
Silhouettes Silhouettes are essential in defining a clear idea of who the character is and what they are doing. When the audience can identify the character and action just from looking at the blacked out shape, it means you have a good pose. Oftentimes silhouettes can be simplified into a general shape that defines the flow and overall form, but more complex and less cartoony animations may result in more complex silhouettes as well. Watch out for tangents as poses and silhouettes get more complex with overlapping objects! Keeping readability in mind is key for crafting any pose.
Watch the full excerpt from a live AnimSchool lecture below:
At AnimSchool, we teach students who want to make 3D characters move and act. Our instructors are professionals at film and game animation studios like Dreamworks, Pixar, Sony Pictures, Blizzard & Disney. Get LIVE feedback on your Animation from the pros. Learn more at https://animschool.edu/