Tag: animation storytelling

Breaking Down Breakdowns

In this lesson, AnimSchool instructor Scott McWhinnie takes us through his process of creating breakdowns that will best define a character’s motion. As Scott says in his lesson, “In CG animation, the computer is your inbetweener— and it’s the dumbest inbetweener — so it’s your job to give it all the information it needs.”

What is a Classic Breakdown Pose?

A classic breakdown is typically defined as the “middle transition pose,” giving the computer information to describe the arcs, what is leading, dragging, overlapping, etc. There can be more than one classic breakdown.


Analyzing a Scene

Scott offers an example scene from Zootopia (2016), in which Nick rests his head into his hand, leans forward, and speaks to Judy. The main key poses consist of Nick’s starting position, leaning in, leaning down, and leaning forward towards Judy.

To identify the classic breakdown poses, look for the poses that begin to describe arcs, what’s leading, and what’s being delayed or dragging behind.

The next step is to look for antics and overshoots, ensuring that any build up of action is present and any overshoot of emotion is visible. Generally, great and intense emotions don’t come to a full stop because there simply isn’t enough time; as a result, emotions will often overshoot and settle back. The sharper and more abrupt an action, the greater the overshoot. Anticipations and overshoots are not always necessary.

Then, it’s time to identify the spacers. Spacers define the spacing for the action. As an action starts to move from a resting state, a spacer sets of the ease out; by the same token, as an action settles into a resting state, the spacer sets the ease in. Additionally, as a character or object changes directions, the spacers help define the slow down in order for the change to occur.

Being able to identify and properly use different types of in-between poses is vital to the animation process in creating smooth, flowing actions and preserving efficiency.


Watch the full clip from an AnimSchool lecture here: 

At AnimSchool, we teach students who want to make 3D characters move and act. Our instructors are professionals at film and game animation studios like Dreamworks, Pixar, Sony Pictures, Blizzard & Disney. ⁠Get LIVE feedback on your Animation from the pros. Learn more at https://animschool.edu/

Adding Vibration to Animation

Animation is a powerful medium for storytelling and visual expression, and adding subtle details can make a significant difference in how your work is perceived. One such detail is the incorporation of vibration effects, which can bring life, energy, and realism to animated elements. Whether you’re animating a character, a piece of machinery, or any other dynamic object, introducing vibration can add depth and impact to your animations. In this video (linked below), AnimSchool instructor Louaye Moulayess explains how to add vibrations in your animation shots to better sell the struggle, force, and energy a character exerts in order to lift a heavy object.


Louaye begins by identifying the point of maximum vibration – in this case, where the character is struggling the most in order to lift the box. From there, he identifies two more points: where the start of the vibration is, and where it ends, ensuring that the beginning and ending points are at zero so as to not affect past/future poses. 

Louaye demonstrates various possibilities for the shape of a vibration curve, citing that “there are no rules.”

He then adds a key to every single frame between the start and end of the vibration, and quickly shifts each key in alternating directions to create a buildup to the apex and gradual fallout.

Add keys on each frame between the start and end, and ensure you only have the desired channel(s) keyed.

Adjust each key to create a gradual climb and fall in vibration amplitude and intensity.

Before concerning himself with the polish and exact values of each key, Louaye plays through the animation to get a feel of how the vibration looks, and then begins to slowly adjust. Louaye recommends to use check your animation using playblasts in order to see the subtle movements of the vibration. 

Louaye finishes off the animation by demonstrating how to copy and paste the vibration to another control using animation layers, citing to be careful about what controls are selected and knowing specifically what is transferring. In this case, he copied the vibration of the head’s gimbal rotation control onto a knee pole vector translation control, ensuring that he tests the animation and makes necessary corrections, such as scaling down the amplitude of the animation curve.

Incorporating vibration into your animations can significantly enhance their dynamism and realism. Whether you choose to manually animate each frame or use automated techniques, the goal is to create a believable and engaging effect that complements your animation. By mastering vibration techniques, you can add an extra layer of detail that elevates your work and captivates your audience.


Watch the full clip from an AnimSchool lecture here: 

At AnimSchool, we teach students who want to make 3D characters move and act. Our instructors are professionals at film and game animation studios like Dreamworks, Pixar, Sony Pictures, Blizzard & Disney. ⁠Get LIVE feedback on your Animation from the pros. Learn more at https://animschool.edu/

Cleaning Up Curves: Splining 101

Understanding the basics of splining your animation is key to crafting a smooth performance. AnimSchool instructor Ricky Renna explains how to spline a shot for beginner animators by demonstrating his method, in which the first step is cleaning up curves in the Graph Editor.


Before splining, Ricky recommends to ensure that your animation is stepped with keys on at least every three or four frames. Depending on the action, you may be able to get away with keying every five frames; however, the more keys you have, the more accurate your blocked animation will be to the final result. 

When you are ready to spline, select all of your keys and controllers and switch them to auto tangents. Ricky explains that he prefers to start cleaning up with the “biggest” controllers, such as the body and gimbal controls. He also mentions that he will split up the animation into sections and fully spline them one section at a time, rather than splining one controller through the entire animation, then moving on to the next. One section may range from 30-40 frames; however, depending on the animation, it may make more sense to split it up according to when one action ends and another begins, resulting in varying lengths.

Before cleaning up the curves – note the overall shape of the curve

In the Graph Editor, the key is to look for smooth curves. Ricky explains that he simply addresses one channel curve at a time before moving onto the next: Translate X, Translate Y, Translate Z…

After cleaning up the curve – note the reduced keys and smooth shape

As you delete and rearrange keys, consider how the changed keys affect the shape of the curve: is it making it more jagged? If so, try adding some keys back in to make a smoother and cleaner action. Keep in mind that one of the most important aspects is whether or not your animation reads well: does adding in an extra key actually affect the feeling and believability of the overall animation? Don’t overcomplicate things! Simplify the curve, and ensure that the intended action still reads in the easiest way possible.


Watch the full clip from an AnimSchool lecture here: 

At AnimSchool, we teach students who want to make 3D characters move and act. Our instructors are professionals at film and game animation studios like Dreamworks, Pixar, Sony Pictures, Blizzard & Disney. ⁠Get LIVE feedback on your Animation from the pros. Learn more at https://animschool.edu/

Acting Through Anticipation

In animation, anticipation is what will sell your character’s action and intention. Animschool Instructor, Gwilym Morris steps through the importance of anticipation in animation. Anticipation doesn’t just add drama and believability to an action, but, by anticipating an action or a thought, you are preparing the audience for what is about to come. Successful anticipation can drive a character forward in space but also a plot forward in energy. By taking a few extra frames to build believable and interesting animation through anticipation, your piece will feel faster, better-paced, and more interesting.

 Animators use anticipation to prepare the audience for an upcoming event. For instance, when a character is about to move forward, they will move backwards first to help build up the momentum of the forward propulsion. By the same token, this prepares the audience for the motion of the character. A “surprise gag” is when the anticipation pose is left out altogether to create a feeling of surprise in the audience when the movement takes place.

Anticipation, in addition to preparing the audience, adds texture and movement to the animation by helping it become more believable. Consider a runner getting ready to spring into action and leap into the air; before the main action, they will stoop down and “compress” in order to prepare to spring up and move against the forces of nature and have a greater buildup of momentum.

Anticipation can also be used to direct the audience’s attention somewhere. If a character is reacting to something happening off-screen, the audience may see this as a cue to prepare themselves to watch and wait for the main action. Depending on the nature of the reacting character, the audience can infer and anticipate what sort of action is about to occur. However, using anticipation in this way can also be a tool to mislead the audience. The audience may perceive something as a heavy object due to the character reacting a certain way, when it is actually very light.

Watch the full clip from an AnimSchool lecture here: 

At AnimSchool, we teach students who want to make 3D characters move and act. Our instructors are professionals at film and game animation studios like Dreamworks, Pixar, Sony Pictures, Blizzard & Disney. ⁠Get LIVE feedback on your Animation from the pros. 
Learn more at https://animschool.edu/

The Basics of Facial Animation

AnimSchool instructor Scott McWhinnie starts the discussion on facial animation by breaking down the face into its three main components, the eyes, brows, and mouth. 

When learning to animate, most students will slowly build their knowledge over time and, typically, facial animation is saved for an advanced level. This can lead many new animators to approach facial animation with fear and trepidation. However, just like the rest of the body, the face can be animated successfully by employing the 12 principles of animation and approaching the process thoughtfully and intentionally.


Speed

Eyes and Lids

  • Pupils and lids move very quickly, typically 1-2 frames for movement.
  • Eye darts
    • Note that eye movements are typically very jumpy (unless tracking a moving object) because the eyes need to “lock onto” something
  • Blinks
    • Down movements are quicker than ups
    • Try to offset the movements to help relieve the robotic feeling

Scott McWhinnie uses examples from The Incredibles 2 to demonstrate how quickly each part of the face moves as well as how they influence one another by counting the amount of frames used for each action.

Brows

  • Brows can move slower than the eyes
  • Typically move sharply but can move intentionally slower
    • At times this could have jumpy movements if moving slowly
  • Generally staying in 3-10 frame range for speed, but can depend on the situation/context – not as hard of a rule as with the eye speed

Mouth

  • Variation in speeds – depends on the situation/context
  • With lip sync, things are going to move fast
    • This is why animators try to live within an expression and animate the lip sync within that pose rather than changing the whole pose of the mouth
  • Hold the M, B, and P shapes for at least 2 frames
  • Try not to have the mouth open up for just one frame and then close (sometimes the closed shapes don’t always have to be closed all the way)
  • If the mouth moves very slowly (which it can), it will feel more deliberate and purposeful

Understanding how the major facial components independently move while influencing one another will allow an animator at any skill level to improve how they approach facial animation.


Watch the full clip from an AnimSchool lecture here: 

At AnimSchool, we teach students who want to make 3D characters move and act. Our instructors are professionals at film and game animation studios like Dreamworks, Pixar, Sony Pictures, Blizzard & Disney. ⁠Get LIVE feedback on your Animation from the pros. 
Learn more at https://animschool.edu/

2024 Student Animation Showcase

The highly anticipated 2024 Student Animation Showcase is here! Watch the amazing work of AnimSchool students from over the past year featured in the annual showcase. Each year, students choose audio clips from various TV shows, films, and other media and reimagine them into a new animation with guidance from AnimSchool instructors who actively work in the industry.

This year, along with the release of the showcase, AnimSchool held a livestream with some of the animators whose shots are featured in the showcase to discuss their inspirations, workflows, and other behind-the-scenes information related to their work. Check out the livestream (link below) to hear the unique perspective and insight that each animator has to offer.

Sarah Crepeau

Noemi Rajczyba

Heather Vidal

Daniela Lobo Dias

Many of the audio clips featured in the showcase include Bo Burnham’s Unpaid Intern Song, Donna Champlin’s CW “Crazy Ex-Girlfriend,” “The Break-Up” movie, “Booksmart”, “The Straight Story,” “Adman” short film, “Requiem for a Dream” movie, a “Funny Or Die” skit, “Young Sheldon”, “The Producers” movie, musical podcast “Loveville High : Episode 1”. “We have a Ghost” movie,  “The Equalizer” tv series, “Anthony Starr, The Boys Season 3”, “Desperate Housewives” tv series, TikTok video by @freshmozzerella, “The Lighthouse”, BBC interview with Judi Dench, “Dungeons and Dragons” movie, Neil deGrasse Tyson interview, Chris and Jack YouTube episode “Future Ex-girlfriend”.


The showcase and livestream premiered on YouTube on May 21, 2024. Watch below:

AnimSchool Student Animation Showcase 2024

AnimSchool Student 2024 Showcase Livestream with the Animators


At AnimSchool, we teach students who want to make 3D characters move and act. Our instructors are professionals at film and game animation studios like Dreamworks, Pixar, Sony Pictures, Blizzard & Disney. ⁠Get LIVE feedback on your Animation from the pros. 
Learn more at https://animschool.edu

Storytelling in Animation

What is the role of an animator? Is it to have the best spline pass? Is it to have a masterful lip sync? At its heart, the role of an animator is to be a storyteller. As animators, we have to bring characters to life – but it’s our choices, how a character jumps, how a character sits, even how a character breathes – that tell the story underneath. 

From a walk cycle to a dramatic all-out fight, every decision made by an animator can tell a different story. Similar to a painting, posing in animation is an integral part of storytelling, every frame gets sculpted, every pose is thought out and together the sequence can become a masterpiece. 

In a snippet from a live AnimSchool class, Brendan Fagan takes viewers through the main role of an animator as a storyteller by explaining how the fundamentals of storytelling can be combined with the principles of animation to produce unparalleled animators.

The Role of an Animator

  • To help tell the story
  • To entertain the audience
  • To bring characters to life
  • Use acting skills to communicate ideas
  • Creating a variety of animation styles
  • To make adjustments according to feedback of directors or supervisors
  • Work to a deadline

Animators are actors! Understanding how to create appealing and entertaining poses to help communicate the story to the audience is a crucial part of an animator’s job.
(Animation by AnimSchool graduate Catarina Rodrigues)

Telling the Story

  • You are writing a story with pictures; goal is to entertain the audience
  • A picture is worth a thousand words – an idea can be conveyed with a single image/single pose
  • Any good story has a beginning, middle and end – your animation should, too!
  • Know where your scene fits within the wider story; know where your character is coming from and going to so you can apply the overarching theme to your process
  • Each animator, if given a story, can come up with a different visual representation to best convey it
  • Avoid cliche ideas – make things unexpected!
  • Keep it simple!

What is the main character feeling here? What might the story be? What hints from his body language, facial expressions, etc., help to convey that?
(Animation by AnimSchool graduate Piotr Jalowiecki)

Storytelling Factors

Stories generally have a three-act structure: setup, conflict/obstacle, and resolution. Even in short scenes, the three acts are still present, but may not be as noticeable or traditional with how they appear.

Reflect on some questions about the story you are trying to tell: 

  • What is the situation?
  • Who is the character?
  • What is the character trying to accomplish?
  • What is the outcome?

(Animation by AnimSchool graduate Marcus de Andrade)

Considering this information and familiarizing yourself with the overarching story can help you become a better visual storyteller through your animation. 

Watch the full snippet from an AnimSchool class lecture here:

At AnimSchool, we teach students who want to make 3D characters move and act. Our instructors are professionals at film and game animation studios like Dreamworks, Pixar, Sony Pictures, Blizzard & Disney. ⁠Get LIVE feedback on your Animation from the pros. 
Learn more at https://animschool.edu/

The Basics of Animation Smears

Smear frames bridge the gap between individual frames, contributing significantly to the illusion of smooth, lifelike movement. These subtle, elongated, or stretched frames create a sense of speed, impact, and energy, enhancing the overall visual experience. By strategically distorting shapes and lines, smear frames add finesse and character to the motion. 

AnimSchool instructor Mitchell Jao explains why smear frames are necessary in standard 24fps film animation. Oftentimes, 24 frames per second simply isn’t enough to capture quick motion, and can result in a choppy-looking animation. However, animators can find ways to use this to their advantage and exploit the frames by adding smears and multiples.

Smear Basics
Smears are used to connect shapes that are spaced far apart, mimicking the idea of a motion blur between them. The degree of motion blur occurs as a result of the shutter speed of cameras; at 24fps, the shutter speed is roughly 1/48th of a second. For something like sports photography, the shutter speed would be much faster to capture the shot clearly and with little to no blur for a “freeze frame” type of shot.

The quick action of smears can also be used to hide mechanics that don’t always logically make sense – Mitchell points out a scene from Ice Age: Collision Course, where a Dino Bird quickly shifts his arm behind his back in a seemingly impossible movement, hidden by the smearing circular movement of swinging another character around.


Multiples and Ghosts
Ghosting can be used like smears, but, when used improperly, can feel like a stuck frame. Ghosts are best used when the movement is so quick that the motion is illegible without them, such as a limb scramble.

Mitchell explains that he prefers to use multiples in a rapid repetitive movement, rather than a singular wipe.

Be careful!
While it is important to utilize squash and stretch, using too much can result in the loss of form, especially if the character or object is meant to be more solid. 


Watch the full excerpt from a live AnimSchool lecture below:

At AnimSchool, we teach students who want to make 3D characters move and act. Our instructors are professionals at film and game animation studios like Dreamworks, Pixar, Sony Pictures, Blizzard & Disney. ⁠Get LIVE feedback on your Animation from the pros. 
Learn more at https://animschool.edu/

Narrative Tips for Animating

AnimSchool instructor Scott Guppy discusses the most common forms of storytelling structure, and how you can use it in your animation to convey a complete story. 

By distilling your narrative to its basic structure, you unlock a compelling journey that resonates with your audience. Keep it concise, and focus on key elements. In simplicity lies the magic that makes your tale unforgettable.

Stories typically follow a three-act structure: Setup, Conflict, and Resolution. As with animation, these rules can be broken; however, we must first understand the rules


Act 1: Setup

  • Establishes a scenario that the audience can identify quickly. Ensuring that the audience can identify the situation quickly is essential for animators.
    • These are typically stereotypical settings (i.e. a western is set in a desert with older, rundown buildings)
  • The setup helps to relate important information about the story to the audience.

Act 2: Conflict

  • This part contains the story; the obstacle that the character overcomes in an escalating fashion.
  • It needs to be interesting and intriguing; otherwise, you will lose the audience’s attention – the ending won’t matter if the audience does not stick around to see it.

Act 3: Resolution

  • Contains the “gag” – the whole point of the story
  • Does the character win? Do they solve the problem and fail dramatically?

Story Tips

Archetypes and stereotypes are important in storytelling – while they may not be entirely accurate or correct, they contain generalizations that are helpful in conveying information quickly to the audience so they know what to expect from the story. Utilizing these generalizations can help keep your story simple and easy for the audience to follow. If you are not purposefully trying to confuse your audience, ensure that your animation is readable and clear!

Who is your main character?
Dive into the mind of your character: gender, age, race, intelligence, emotional state, goals, dreams, etc. Visualizing your character can give you inspiration for what you want to convey with your story. 


Juxtaposition: two things being seen or placed together with contrasting effect
Juxtapositions are useful in creating a joke with the incongruity of two ideas. They can also be used in establishing an idea with a predictable outcome, then deliberately misdirecting the audience to an unexpected outcome.

Watch the full excerpt from a live AnimSchool lecture below:

At AnimSchool, we teach students who want to make 3D characters move and act. Our instructors are professionals at film and game animation studios like Dreamworks, Pixar, Sony Pictures, Blizzard & Disney. ⁠Get LIVE feedback on your Animation from the pros. 
Learn more at https://animschool.edu/

Animators are Actors

AnimSchool instructor Masha Juergens explores the process of getting into character from behind the camera. 

Acting for animation is a unique art form, where animators bring characters to life not just with the use of technology, but through the use of their own physical and emotional performances. With boundless creativity, they craft compelling personalities that resonate with audiences of all ages, making animated worlds come alive on your screen.


Animators vs. Actors

  • Animators focus on externals in characterization and caricature (facial expressions, body movement, emotional reaction, etc.)
  • Actors, by contrast, learn specifically notto focus on these things because they are “results” – you cannot act results.
  • As an animator, you must understand what your body is doing, what your emotional status is, etc., and translate all of that into a digital space and onto a model.
    • The challenge comes from making your audience feel like your character is alive, not because they are moving around onscreen, but because they are thinking and have a personality that makes them unique!
  • You don’t have to be a physically great actor to be a great actor in your mind, and in turn a great animator!

Becoming a Better Actor

To get better acting in your animations, you must become a better actor. Get into the head of your character – try to figure out and better understand where they are from, what their personality is, what their motivations are, etc. It’s not just about portraying a clear external (happy, sad, etc.) – try to look deeper for an internal feeling, or consciousness
Identify the character’s emotional state and use the thought to drive the action, not the dialogue. When there is a change in the character’s emotional state, change the character’s main pose. Be careful here: don’t change poses simply because there is a new emphasis in the dialogue!


Adding Beats in Animation – Emotional Hang Time

When a character is feeling one emotion and something happens to make the character feel something else in the same shot, the character needs to have a moment to process before the emotional change can take place. Building beats into the animation can show that the character is mentally absorbing and processing the events that are occurring in the shot. These moments can be quick, but readability is key.


Watch the full excerpt from a live AnimSchool lecture below:

At AnimSchool, we teach students who want to make 3D characters move and act. Our instructors are professionals at film and game animation studios like Dreamworks, Pixar, Sony Pictures, Blizzard & Disney. ⁠Get LIVE feedback on your Animation from the pros. 


Learn more at https://animschool.edu/

Page 2 of 2