Tag: animation breakdowns

Blocking Plus Workflow: Breakdowns

In animation, moving from blocking to spline isn’t just about flipping a switch. It’s a shift in mindset and detail. While a shot may look “done” in blocking plus, the real depth of motion often only starts to emerge when you stop and assess if you truly have all of the information you need. In this clip from a live AnimSchool lecture, instructor Jean-Luc Delhougne shows his workflow for getting your blocking animation to the next level.

The point between blocking and splining is where many animators pause and reassess. The character might be hitting the right key poses, but the transitions, timing, and energy might still feel off, like the movement starts or stops abruptly. In order to remedy this, pay attention to the shape of the moving hold—that subtle buildup of energy before a big motion—so the viewer feels the intention behind every movement.

Before adding breakdowns: the transition between one pose to the next feels extreme

Making small changes, such as nudging the hips down and forward, and adding slight opposition in the spine and head, you begin to create that feeling of anticipation. Even subtle details like an arm shifting forward or the head lifting slightly can inject life into a still pose. It’s not about big moves—it’s about involving the whole body in the motion, giving the character a sense of internal momentum. As the motion develops, timing becomes a key focus. A transition between two strong poses might only need three frames, but those frames have to be very selective. As you set keys and adjust arcs, think about how the different body parts move together. Everything contributes to a feeling of weight and energy.

Every time a change is made, don’t forget to go back to check the relationship between poses. This level of care ensures continuity and clarity in motion. Tiny adjustments can dramatically improve the flow and believability of a shot, eventually bringing it all together. At this point, you might finally feel like you have enough information to transition into spline.

Before adding breakdowns
After adding breakdowns

This process might seem slow or overly meticulous, but that’s the magic of animation. By the time the shot hits spline, the hard decisions have already been made, and the shot is already working.


Watch the full clip from an AnimSchool lecture here: 

At AnimSchool, we teach students who want to make 3D characters move and act. Our instructors are professionals at film and game animation studios like Dreamworks, Pixar, Sony Pictures, Blizzard & Disney. ⁠Get LIVE feedback on your Animation from the pros. Learn more at https://animschool.edu/

Breaking Down Breakdowns

In this lesson, AnimSchool instructor Scott McWhinnie takes us through his process of creating breakdowns that will best define a character’s motion. As Scott says in his lesson, “In CG animation, the computer is your inbetweener— and it’s the dumbest inbetweener — so it’s your job to give it all the information it needs.”

What is a Classic Breakdown Pose?

A classic breakdown is typically defined as the “middle transition pose,” giving the computer information to describe the arcs, what is leading, dragging, overlapping, etc. There can be more than one classic breakdown.


Analyzing a Scene

Scott offers an example scene from Zootopia (2016), in which Nick rests his head into his hand, leans forward, and speaks to Judy. The main key poses consist of Nick’s starting position, leaning in, leaning down, and leaning forward towards Judy.

To identify the classic breakdown poses, look for the poses that begin to describe arcs, what’s leading, and what’s being delayed or dragging behind.

The next step is to look for antics and overshoots, ensuring that any build up of action is present and any overshoot of emotion is visible. Generally, great and intense emotions don’t come to a full stop because there simply isn’t enough time; as a result, emotions will often overshoot and settle back. The sharper and more abrupt an action, the greater the overshoot. Anticipations and overshoots are not always necessary.

Then, it’s time to identify the spacers. Spacers define the spacing for the action. As an action starts to move from a resting state, a spacer sets of the ease out; by the same token, as an action settles into a resting state, the spacer sets the ease in. Additionally, as a character or object changes directions, the spacers help define the slow down in order for the change to occur.

Being able to identify and properly use different types of in-between poses is vital to the animation process in creating smooth, flowing actions and preserving efficiency.


Watch the full clip from an AnimSchool lecture here: 

At AnimSchool, we teach students who want to make 3D characters move and act. Our instructors are professionals at film and game animation studios like Dreamworks, Pixar, Sony Pictures, Blizzard & Disney. ⁠Get LIVE feedback on your Animation from the pros. Learn more at https://animschool.edu/