Many professional animators believe that the planning phase is the most important part of animating a good shot, and take a good amount of time to plan even when on a tight schedule. Last time, we talked about taking into account the emotional state of your character in relation to the surrounding shots in the sequence. Once you’ve figured out the flow of energy within your shot, you’ll want to be sure that you’re delivering your ideas clearly. What will help you here is staging, which is using the composition and layout of your scene to direct your audience to where you want them to pay attention.
These are the kind of skills you can learn in our online animation classes and animation workshops. If you’re interested in 3D animation programs, check us out at our website link below!
Many professional animators believe that the planning phase is the most important part of animating a good shot, and take a good amount of time to plan even when on a tight schedule. As anyone who has acted out their own reference would know, there is a lot of work that goes into planning. However, many students are so used to animating their one main shot for an animation class that they can make a big mistake when animating for a production – not taking into account the flow of energy and emotions throughout the entire sequence that your shot is in.
As our instructor Rahul Dabholkar explains in this clip from our Animating Appeal and Entertainment class, it’s important to think about the state of the character within the entire sequence and how the character is feeling in comparison to the previous and next shots. You can do this by visualizing a graph of the character’s emotional state across the different shots and communicating with your fellow animators about what would be the best way to approach this part of the sequence. By doing this, you’ll be able to make your shots flow seamlessly and put on the best performance for your character.
These are the kind of skills you can learn in our online animation classes and animation workshops. If you’re interested in 3D animation programs, check us out at our website link below!
So you’ve blocked in your poses for your animation – now what? You could hit spline, but you can already imagine the cringey, floaty movement that will come out of it. How about taking another pass at your blocking and getting it to blocking plus?
If you’re not sure where to start, take a look at instructor Jean-Luc Delhougne’s blocking plus workflow in Maya (from our Body Mechanics animation course). He takes a blocking pass of a jump from basic poses to a well-timed blocking plus pass with arcs and natural movement. In Part 4, he goes over a quick and easy way to add multiple limbs and smears in Maya if you don’t have the tools for them.
If you missed Part 1 (Timing), take a look here:
http://www.animschoolblog.com/2019/05/so-youve-blocked-in-your-poses-for-your.html
Part 2 (Arc tracking) is available here:
http://www.animschoolblog.com/2019/06/blocking-plus-workflow-demo-part-2-arcs.html
Part 3 (Breakdowns) is available here:
http://www.animschoolblog.com/2019/07/blocking-plus-workflow-part-3-breakdowns.html
These are the kind of skills you can learn in our online animation classes and animation workshops. If you’re interested in 3D animation programs, check us out at our website link below!
So you’ve blocked in your poses for your animation – now what? You could hit spline, but you can already imagine the cringey, floaty movement that will come out of it. How about taking another pass at your blocking and getting it to blocking plus?
If you’re not sure where to start, take a look at instructor Jean-Luc Delhougne’s blocking plus workflow in Maya (from our Body Mechanics animation course). He takes a blocking pass of a jump from basic poses to a well-timed blocking plus pass with arcs and natural movement. In Part 3, he fills in missing information in his blocking animation by adding breakdowns and controlling how his character will move from pose to pose.
If you missed Part 1 (Timing), take a look here:
http://www.animschoolblog.com/2019/05/so-youve-blocked-in-your-poses-for-your.html
Part 2 (Arc tracking) is available here:
http://www.animschoolblog.com/2019/06/blocking-plus-workflow-demo-part-2-arcs.html
These are the kind of skills you can learn in our online animation classes and animation workshops. If you’re interested in 3D animation programs, check us out at our website link below!
Looking for the best 3D Animation schools? For more information about AnimSchool and our online animation programs, visit us at www.animschool.com
So you’ve blocked in your poses for your animation – now what? You could hit spline, but you can already imagine the cringey, floaty movement that will come out of it. How about taking another pass at your blocking and getting it to blocking plus?
If you’re not sure where to start, take a look at instructor Jean-Luc Delhougne’s blocking plus workflow in Maya (from our Body Mechanics animation course). He takes a blocking pass of a jump from basic poses to a well-timed blocking plus pass with arcs and natural movement. In Part 2, he uses arc and angle tracking in different parts of the body to improve parts of his blocking that feel a little off at first glance.
If you missed Part 1 (Timing), take a look here:
http://www.animschoolblog.com/2019/05/so-youve-blocked-in-your-poses-for-your.html
These are the kind of skills you can learn in our online animation classes and animation workshops. If you’re interested in 3D animation programs, check us out at our website link below!
“The thought process reveals the feeling. Sometimes it can be shown with a single, held drawing or simple move. Other times there should be gestures, body moves, or full action. Determine which is best in each case.”
When working on a dialogue shot, animators should think of your character’s reactions, and not just actions.
“There is an inherent danger in animating scenes of inner struggle, because most attempts to achieve clear, concise communication cause the character to overact badly and lose credibility. “
(The Illusion of Life, p.482)
For a better understanding of how to built up a good reaction, check out this lesson from our Animating Appeal and Entertainment instructor, Mitch Yager.
So you’ve blocked in your poses for your animation – now what? You could hit spline, but you can already imagine the cringey, floaty movement that will come out of it. How about taking another pass at your blocking and getting it to blocking plus?
If you’re not sure where to start, take a look at instructor Jean-Luc Delhougne’s blocking plus workflow in Maya (from our Body Mechanics animation course). He takes a blocking pass of a jump from basic poses to a well-timed blocking plus pass with arcs and natural movement. Here’s part 1, where he starts out by adjusting the timing of his poses:
Camera shakes are a nice way to add weight to certain actions within a shot, such as a heavy character hitting the ground or a large object passing by. There are several ways to achieve a camera shake in Maya, but here is Body Mechanics instructor Benn Garnish’s take on it. He shows us his super quick and easy method using an Animation Layer and the Graph Editor to produce a realistic camera shake in just a few clicks of the mouse:
Not sure how to use Animation Layers or just need a refresher? Check out our Introduction to Animation Layers post.