In AnimSchool’s Body Acting class, our instructor – Manuel Bover critiques early blocking of student’s work, pointing
out things to improve in later stages. In Animschool, you get these critiques once per week, and if you need additional directions – you can always head over to General and Animation critiques, offered to our students for free.
Students learn to take critique in a positive way, in order to prepare them for real life scenarios where their shots will get changed, edited or even discarded. Students are also encouraged to critique each other, which helps them advance in their animation skills.
During the Summer Term, our supplemental general Art Class was Story Class with Moroni Taylor, free for all AnimSchool students!
Moroni has storyboarded on 14 features including Iron Giant, Ice Age, Horton Hears a Who, Rio and recently Epic.
In this clip, he talks about Cutting and how to put your shots together. Cutting helps you direct your audiences attention to the information you want them to see. Some really interesting stuff! Watch it below:
Come join all the students learning online at AnimSchool: http://www.animschool.com
We’d like to welcome Character Animator Milian Topsy. Tell us a little about yourself, what is your background? How did you get into character animation?
I discovered the animation world by visiting a small 2D Animation Studio in Paris when I was still in High School, and it was kind of a revelation! It looked so cool to work on fun projects, with passionate people.
I entered a school in Lyon, called Emile Cohl, where I focused for 2 years on traditional animation, drawing, painting, sculpting, etc. Then I entered a new school for 3 years, Supinfocom Arles, where I specialized in CG Animation.
This allowed me to put together my love for animation with my love for technology and computers. It was also a way of not being handicapped by my “not so good” drawing skills, and really focus on pure animation.
I’ve graduated 1 year ago, and I’m now working in London, trying to keep improving.
What are you currently working on?
I work at Passion Pictures, where I’m an animator on different commercials, I also do some freelance work here and there. I keep animating personal tests, in order to work, hopefully, on feature films at some point.
What is the “Croco” project about? What was your part in it?
So “My Little Croco” is the graduation short we did at Supinfocom Arles with Etienne Bagot-Caspar, Yohan Cohen, François Mancone and Maïckel Pasta. It’s about a crocodile who adopts a green bean (looking like him) and will take care of it, like his own baby; it should be online soon. The production took us 9 months, and I was responsible for the main part of the animation. There were a lot of characters (crocodile, sheep, otter, monkey, fox, rabbit) and we tried to find a different way to act for each one of them. For example the sheep is an old lady, the otters were a bit dumb, the foxes crazy kids, etc. So it was really fun to play with all theses characters. We also had to animate a lot each day, so it’s really great to have now the time to plan and polish my personal shots.
You have an interesting reel with some shots from the popular Nike Soccer commercial, what was your job there?
Thank you! Yes this commercial was really interesting to work on, especially straight after school! I was a junior animator on this, so it was very challenging to work amongst more experienced animators, and to receive great advices from them. I hope I’ll have the opportunity to work on another project like this one soon!
You have also worked with a cool Malcolm Mod. Who made it? What was it like to work with Malcolm?
A friend of mine did it, Maïckel Pasta (who studied at Supinfocom with me). He’s an amazing artist, from drawing to CG Sculpting. He managed to create a very appealing character, and it was a real pleasure to give him life. I didn’t have as much flexibility as on the genuine Malcolm (the face and the shoulders were quite different, so the rig wasn’t matching exactly). It required a bit more work to find the right shapes, but nothing too dramatic.
Malcolm is a fantastic rig, the best I’ve used so far! Very appealing, amazing facial rig; you can do everything you want with it! That’s really great AnimSchool allows everyone to use it, and I can’t wait to work with it for my next animation!
The next shot I’ll be working on (still using the Malcolm Mod) it’s going to be kind of a tribute to “The Incredibles” that I loved so much! And it’s also a way to practice a more dynamic shot and body acting too.
In AnimSchool’s Body Acting, Blue Sky Animator Jeremy Lazare talks about smear frames, their advantages and disadvantages.
Smear frames are commonly used in animation industry. Our Instructor will point out some of the successful examples. This is just a short take from 2 hours lecture that can be available if you join Animschool.
Come join all the students learning online at AnimSchool: http://www.animschool.com
Orem, UT United States – September 11, 2014 — AnimSchool is proud to present our newest character, Marshall, exclusively for AnimSchool students!
AnimSchool is the leader in appealing, flexible characters. Our students animate with the most refined, advanced characters, using the popular AnimSchool Picker.
Marshall has clothing options: shirt, jacket, pants, shoes, poseable toes, as well as fat controls and UV’s for textured rendering.
AnimSchool rigs are built with each part and control being tested to extreme levels, making the strongest poses possible.
You can see the range of motion and poseability students can achieve with Marshall.
AnimSchool students are using him to great effect, like this shot below from graduate Ricardo Puertas!
To use Marshall, apply to an AnimSchool program or individual class.
AnimSchool characters and the AnimSchool Picker are used by more
than 20,000 users worldwide, and have been used to win numerous
animation contests and for commercial needs. AnimSchool is known as the
most trusted name for appealing 3D characters.
With over 200 students, AnimSchool
was founded in 2010 to bring character-focused 3D animation instruction
to students all around the world, through live online sessions with the best film professionals.
Contact:
Isaac Nordlund
AnimSchool
admissions@animschool.com
560 South State Street, Suite F3
Orem, UT 84058
801 765-7677
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What Should I Look for in an Animation School?
In order to shoot for the top in your profession, you need
to learn from the best. Look for instructors who are
currently working at some of the most popular studios in the
industry. From Dreamworks and Disney to Pixar and Blue Sky,
make sure the level of instructors prepares you for the 3D
workforce. Students should have full-time pros available
that provide continuous interaction and help with
problem-solving.
Are the sessions with the instructors live–not stale,
out-dated recordings of past lectures?
Any fair comparison will show: from animation, modeling and
rigging to drawing and art classes and additional open
review sessions, AnimSchool offers many more hours of live
teaching than any competing school, dollar for
dollar.
What Aspects of Learning 3D Animation are Important?
There a number of animation courses out there, so look
closely at what they offer. Your school should provide
students with the highest quality character rigs,
the best instructors in live classrooms, then the
access to watch recordings of all of those classes,
the chance to get multiple review sessions each week,
extra classes to develop your art and drawing skills, a
place to collaborate with other students, see each
others’ assignments and leave comments.
A 2009 study, “The Development of Professional Expertise” showed the best way to learn at the highest
level is to get expert coaching. Have the student’s
performance evaluated so the student begins to notice
the differences — the gap between their performance and
expert-level performance. The process is repeated so
the student’s perception matures along with their ability to
follow any set of steps. To use this approach it isn’t
enough to just watch lectures on your own, so look for a
school that can provide this steady feedback loop.
Look for an actual registered school, so they have
a long-term commitment to your education, helping
advise you through the program and advocate for you after
graduation. A school can provide that continued support and
relationship of trust, more than any loose set of workshops
or standalone classes. Learning animation isn’t a quick fix
— it’s a long process, so you want a school that is there
to assist you along the way.
Look for a dedicated support staff. People ready to
answer the phone whenever you call with a problem.
The school’s curriculum should give students a broad
overview of the animation field, while focusing on specific
skills that will qualify the students in a competitive
field. You may not want a school that teaches too broad a
curriculum: by the time you’re done, you may be a
jack-of-all-trades and master of none– and unable to
find a job.
A school that is too focused one one job only may leave you
with limited options to branch out to neighboring skills.
A school teaching more than one narrow job title may be a
big benefit if you ever want to try a different job in 3D
animation.
Or if you may want to make your own 3D animated short
someday.
AnimSchool offers the best environment for aspiring
students of animation– we offer our students all of the
benefits listed above. But remember that while your school
provides you with opportunities and tools for
success, it is up to the student to apply the teaching with
many hours of focused effort, daily.
Are Drawing Skills Important for Learning 3D Animation?
Can you learn 3D animation skills even if you can’t draw
well? Even if you are not skilled at drawing now, look for a
school that is committed to teaching the art as much as the
technical skills involved in learning 3D animation.
You can apply to animation schools with limited drawing
ability, but you should plan on becoming a better artist
through your schooling — and beyond! The animation world
needs artists with a confident vision of what they want to
create, more than technicians looking to others for artistic
vision.
You could get by without drawing, since it’s true that some
animators, modelers, and riggers don’t draw well. But
developing drawing will develop your artistic ability, which
increases your skill and makes you more attractive to
employers.
As Pixar and Disney president Ed Catmull says, learning
how to DRAW is really about learning how to SEE.
AnimSchool offers our students a free live drawing or
art class most terms, and free access to all previous
drawing and art class recordings — hundreds of hours of
learning.
Is Location Essential to Learning Animation?
You may look for animation colleges close to your home, or
one close to the places you’d like to work someday. But did
you know you can also learn right from home on the web?
Some students supplement their studies at a brick-and-mortar
college at an online school like AnimSchool. They may attend
at the same time as they’re attending college, in between
terms, or after they’ve graduated.
Since 3D animation is a competitive field, many find they graduate
traditional college only to discover it’s very hard to
land that first job without the close mentorship of top
animation pros.
Some students choose not to go college and go straight for
the highly successful learning model available at an online
animation school. Far from being disadvantaged, many of
those students find they qualify for top animation jobs —
over their brick-and-mortar peers.
AnimSchool is all online–on your computer, over high-speed
internet. Using the latest in web conferencing technology,
students can learn the craft of 3D computer animation right
from home.
Will I be Certified?
Look for a school that offers certification for
their instruction. That means they have complied with all
state regulations and tax laws for operating a school,
follow licensing laws designed to protect students from
fly-by-night classes that may be here today and gone
tomorrow, and have the proper infrastructure for
administering student needs. But remember, the most important qualification is not a piece of paper, but the skills you present in your portfolio!
AnimSchool provides students with a 21-month certificate
program, and employers are recognizing the quality of
our graduates who’ve earned those certificates.
Whatever choice you make, AnimSchool is here to help if you
want to learn 3D animation at the highest levels.
Click here to apply to one of our programs (or take a single class).
During the Summer Term, our supplemental general Art Class is Story Class with Moroni Taylor, free for all AnimSchool students!
Moroni has storyboarded on 14 features including Iron Giant, Ice Age, Horton Hears a Who, Rio and recently Epic.
In this clip, he goes over a Critique of a Storyboarding Assignment to one of our students, Ayman Moadad. Watch it below:
Come join all the students learning online at AnimSchool: http://www.animschool.com
We would like to welcome Mark Tan, one of our latest graduates from the 3D Animation Program.
Mark’s drawing at 5 years old. |
Like many others, I grew up drawing what I saw. I didn’t just like drawing figures, but telling a story. My very first creations I made as a kid (around 5 years old) had a scene drawn along with a story written.
Along with learning animation, my interest in filmmaking blossomed during college as well. I watched thousands of films (live action and animated), read screenwriting books, and started to make shorts/music videos.
I chose animation as a profession because I believe at the core of every well told story is a strong believable performance. Animation gives us the ability to explore the personality of any character without the hinderance of our outward appearance.
What’s the best part of online education?
The best part of online education is having access to some of the most skilled in the industry today without having to travel at all. I told myself before enrolling that if these guys can’t help me improve drastically, then I’m not trying hard enough!
What do you like the most when animating?
I really enjoy shooting video reference prior to going on the computer. There is something special about actually acting out your scene. The possibilities seem endless. There are also quirks and small details captured on video that can be helpful as well. It is much easier to approach a shot when you have the majority of your movements and expressions locked down in a video edit.
What type of animation inspires you?
I can’t really say I favor any type of animation, but I can mention a few scenes/shorts that inspire me.
1. Seeing the work of Min Hong, Alaa Abu Hanish, James Kim, and many others before and during Animschool fueled my motivation to improve.
2. I will always remember the shot in Finding Nemo where Dory tells Marlin that when she looks at him, she’s home. It’s amazing how much is achieved with a character that’s basically a floating face with fins.
3. Another scene I always enjoy watching is Presto. The staccatto movements and upright poses of the magician purely give way to his whole personality in one shot. There is a lot of fun animation in the whole short, but the held poses are what seem to be the funniest to me.
4. I was really into the early works of Nick Park, Bill Plympton and Don Hertzfeldt when I started out college years ago. I found shorts like “Creature Comforts”, “How to Kiss” and “Rejected Cartoons” to be very entertaining.
You’ve done some great shots along the way at Animschool and some of them have been featured at the Student Showcase. Which one did you like the most? How was your workflow for this shot?
I think my most successful shot came out of class 6 with Melvin Tan. He was the most picky and pushed me the hardest on my shot from start to finish. I chose a very challenging audio clip after hours of searching, and that was just the beginning of the journey.
I approached the video reference like I always did, but I remember Melvin had very clear and distinct decisions on what didn’t work for him. The main notes of the first reference was to make the performance more confrontational by breaking less eye contact in the beginning of the scene. After about 50 total takes, I finally reached something close to begin animating with.
In what ways do you think Animschool has helped you to be a better animator?
Animschool’s animation program structure helped me sharpen my skills from the ground up.
In Animating Characters, two major things I picked up was the idea of lead/follow, as well as how to balance the weight of your character in space.
In Body Acting, texture was a big focus on how to break up the flow of the dancer in the subway to add more interest. Also, the opening up of the face for eye direction, avoiding wall eyed positions of the irises, proper spacing/smear frames, and the importance of breaking down video reference better (and enhancing the appeal in your work).
The last three classes involved more complex characters and lip sync. I learned a lot more about polish and all the little details that really make your shot shine. The most important thing throughout this back end of the program was that I learned what it takes to finish a good shot.
Any advice or tip that you remember from an instructor that you’ve had along the way?
Lead and follow has helped me a lot. Choosing what to lead the action to another pose always helps to break up the animation and add a more natural feel. Though I have gone too far sometimes, this concept is always on my mind.
Are you currently working in the animation industry? Tell us about it.
I am currently trying to get work in feature films. My last gig was animating Ninja Turtles for promotional and commercial spots for the movie. Some of it was recently used in a music video for a song from the movie’s soundtrack.
How do you see yourself in 5 years time?
Right now I’m hoping to be making a living working in the movie industry. I don’t know what 5 years in the future holds for me, but I’m going to put my effort in one day at a time and see where that takes me.
Any hobbies, sports or other activities that you would like to share with us?
I’m into weightlifting, play basketball regularly, and occasionally play tennis. When not sitting at a computer, I try to stay as active as possible.
Any quote to get yourself motivated?
Save nothing for the swim back.
What are your plans now that you’ve graduated from Animschool?
As I stated earlier, I want to gain experience in the animated film industry. I have worked on video game cinematics, video game animation, and television. I have recently started the job hunt. Wish me luck!
Mark, thank you very much for this interview and all the best for your future outside Animschool!
Watch Mark’s demo reel:
Videography reel:
In AnimSchool’s Body Acting, Disney Animator Tony Bonilla analyzes work of Buster Keaton, the legend of the Silent movies era.
Come join all the students learning online at AnimSchool: http://www.animschool.com
Today we are having a very nice conversation with Kevan Shorey, one of the instructors at our General Reviews. Kevan is an Annie-nominated Feature Film Animator at Dreamworks Animation (PDI).
Chris Bancroft made this caricature for his friend. |
Tell us a little about yourself, what’s your background? How did you get into animation?
I enjoy the the hybrid approach. The opportunity to blend the two styles that allows for moments of sophisticated acting to contrast with the fun and energy of pushed, larger-than-life action.
What is the best experience you’ve had so far in a production environment?
In what project are you working on? What workflow are you using right now at it?
Having worked in so many cool feature films, what goals do you have?
Web: kevanshorey.com
Twitter: @kevanshorey