Looking for the best 3D Animation schools? For more information about AnimSchool and our online animation programs, visit us at www.animschool.com
Looking for the best 3D Animation schools? For more information about AnimSchool and our online animation programs, visit us at www.animschool.com
When creating idle animation cycles for games, there is more to keep in mind than just keeping the character moving. It is important to make sure that the animation is not only mechanically sound, but immersive enough to keep the player focused on the game. The key is to make the animation feel as natural and balanced as possible, while allowing for personality to show within the subtleties of the animation. Here are some good points to keep in mind:
In this clip from our Introduction to Game Animation class, instructor Jarrod Showers outlines the basic rubric of a good idle animation cycle, and shows his creative process from video reference to character animation.
Looking for the best 3D Animation schools? For more information about AnimSchool and our online animation programs, visit us at www.animschool.com
Anyone who is interested in game animation may have wondered at some point how to prepare to be a game animator, and how game animation differs from feature film animation. Our Introduction to Game Animation instructor, Jarrod Showers, gave us some great insight on what it takes to be a great game animator.
Today we have an interview with AnimSchool student, Nina Tarasova.
Welcome Nina, could you tell us a little bit about yourself, your education and which class you’re currently in? And also if you are in an animation or modeling program or track?
I
come from Belarus, but currently live in the London area, UK. My path to 3D was
not straightforward. It took me a while to figure out what I want to do in life
and also gain confidence to pursue a career in the animation industry. So I
can’t say my dream has always been to become an artist.
When
I was a kid I loved drawing and my best friend at that time encouraged me to start
taking classes with her at an artist’s studio, where I learned drawing and
painting. At high school the subjects became more difficult and homework more
time-consuming so I didn’t have much time left to practice art and quit. I
chose to study literature and languages at university because it is my family’s
tradition and it was a good education to get a secure job in my home country. When I was in my third year I was lucky to win
a scolarship from the German Academic Exchange Service and went to study to
Germany. This was the turnover point in my life. I was far away from home in
the new culture, met a lot of new people. My boyfriend who was completely on the tech
side introduced me to 3D. I installed the student version of Maya and started
learning it in my free time, first just watching videos on youtube and following
some book tutorials. It was not an efficient way of learning, I wouldn’t do it
again and wouldn’t recommend it to people who don’t have prior experience at
all!
After
the graduation I moved to the UK, where I’m currently working as an office administrator
assistant. I think moving to London motivated me to start pursuing a career in
the animation industry. I finally realized how close the studios are, you just
need to get your foot in the door. I remember I saw once the amazing entries
for the Autodesk student award competition and was so impressed by the
students’ work! It inspired me to work harder to achieve their level one day. I
signed up to digital-tutors and noticed how quickly I started to progress! In
my opinion it’s extremely important to have well-structured lessons and good
explanation when you start learning something completely new!
Looking for the best 3D Animation schools? For more information about AnimSchool and our online animation programs, visit us at www.animschool.com
Your work is really amazing. How do you prepare yourself for a modeling assignment? Where do you find your artwork?
Unfortunately
no secret recipe! I just model hour after hour! I spend most of my free time
working on the modeling projects. I like to take challenging concepts and most
of the time when I choose a concept, I have no idea how I’m going to do it. It’s
always difficult to start, but later if you keep pushing yourself something
nice will come out for sure. I also don’t stop when things start to look good
but keep working on the model… maybe I can make it look even better? There are
a lot of places where you can find beautiful artwork, I found the concepts for
my projects at DeviantArt and ArtStation, but Pinterest is also great.
Besides working on your AnimSchool assignments, you also participated twice in the Pixar’s RenderMan contest challenge. First time you ended up 3d place, which is fantastic, but the last time you even became 2nd! Incredible! Can you tell us about the RenderMan challenge itself and if you have had any advantage from classes here at AnimSchool?(tips, tricks, workflow etc)
Did these challenges help you with your assignments at AnimSchool?
In January 2018 your work got published in 3D Artist magazine, congratulations! How did they find you?
The sky seems to be the limit Nina, what more surprises can we expect from you in 2018?
What would you like to do once you’ve finished AnimSchool? What are your ambitions?
King’s Tailor |
What advice can I give to those who just start learning 3D?
And one other super important advice: try to surround yourself with people who believe in you and encourage you on your way!
Thank you so much, Nina and good luck!
Looking for the best 3D Animation schools? For more information about AnimSchool and our online animation programs, visit us at www.animschool.com
In this last installment of instructor Tony Mecca’s 3D Animation VFX workshop, Tony goes over the basics of camera shake in Maya and answers some questions from students about VFX workflow and industry.
To view the blocking and posing parts of the demo, follow these links:
Looking for the best 3D Animation schools? For more information about AnimSchool and our online animation programs, visit us at www.animschool.com
This is the second phase of instructor Tony Mecca’s VFX Workflow demo, where Tony takes his initial rough blocking pass and adds in more detailed poses and some overlap in the limbs. He also covers other 3D animation principles such as offset and posing to the camera, which can be especially important in VFX shots. This part of the demo has been split into two videos. Watch here:
This covers the posing and overlap phase of the demo. To view Part 1, which covers the layout and planning phase, follow this link.
Looking for the best 3D Animation schools? For more information about AnimSchool and our online animation programs, visit us at www.animschool.com
In AnimSchool’s Material and Texturing class, Arvin Villapando, the instructor, discusses how material and light interact with each other in the software Substance Designer.
With the rise in popularity of fantasy and sci-fi films comes a huge surge in demand for VFX. AnimSchool instructor Tony Mecca has worked in the forefront of the VFX industry for several years, animating for films like Snow White and the Huntsman, RIPD, and X-Men: Days of Future Past. Tony has a particular workflow for VFX, which centers around a “splocking” method that is designed to produce smooth, realistic animation as quickly as possible in VFX shots, which are typically too heavy to have real-time playback. This workflow starts out in spline/auto tangents right away, and can be used for full-CG shots as well. In this demo, Tony utilizes his “splocking” workflow to animate a shot of a monster running and jumping off of a ledge, using AnimSchool’s Hellhound rig.
Part 1 covers the layout and planning phase, and Part 2 will cover the posing and overlap phase of the demo. (View Part 2 here)
Looking for the best 3D Animation schools? For more information about AnimSchool and our online animation programs, visit us at www.animschool.com
Welcome Eva Bruschi, Storyboard Artist for Sony Pictures Animation! Could you tell us about yourself, your career and how you became a Story Artist at Sony ?
Of course 🙂 My name is Eva and I’m Italian, born in Tuscany 34 years ago (almost 35) and about myself and how it all “started”, well, I remember that as a kid I was always ready to solve situations by drawing something, because I loved drawing and liked to help.
One day – probably I was around 4-5 years old – my grandma needed celery and I drew a bunch of celery for her recipe. I though that was the same as having real celery for cooking, it was green and looked like celery so was enough for helping her. My mom was often missing the beach during winter time so one day I drew the sea, the sand, a blue stripe for the sky and the yellow sun, probably a crab walking and a boat floating far on the horizon, there certainly was even a seagull.. and then I gave her the drawing. “You can hear the waves if you get closer, mom, so now the beach is nearer and you shouldn’t miss it so much!”
The rest of the time I used to draw for myself (when everyone was done with my presents).
It’s really common among kids to give drawings as gifts thus I was perfectly acting as everyone, maybe I just kept doing it for a longer time than everyone.
I was actually always drawing, literally everywhere, the walls of my house were also filled with my drawings because my parents made the great mistake one day to say : “okay, you can draw on the walls but don’t go out of your bedroom space”.
Didn’t work and I ended up covering the rest of the house.
C’mon. How can you resist to those big, white and empty walls?? My graffiti remained there for many years and as I grew up was nice to see the crazyness yet the truth that’s in kids drawings.
I remember I loved to draw houses and gardens, well detailed gardens and animals. Cats and cows in particular. I remember while I was spending time with grandparents, my grandma used to tell me about her youth spent among the mountains, since she was Swiss. I often drew something out of those stories.. that’s probably where the many cows came from.. and probably even my first storyboards panels!! 😀
I was also fascinated by bugs, so I used to often draw them. I knew them pretty well because for one birthday I received a microscope as a gift, so I soon became the nightmare for all the small creatures around in the back yard because I wanted to see if bees were wearing underpants. Anyway, looking in there, through the lens, was like looking through the window of another world, another dimension.
I was drawing and drawing and drawing and I never could get enough of that!
I drew until the end of secondary school, then thought I couldn’t survive nor pay for a rent with only drawing, so I followed a technical high school (and discovered photography, still another great passion of mine beside playing a bit on the guitar) and wanted to become a mechanic! But if there’s something in you that you really can’t hold, one time it comes out again, I promise.
So this happened. I was 23 and after I gave engineering a try at university,
I decided to attended an art school here in Italy. A 3-year animation course. School was pretty expensive for me so I was working while attending classes. I remember one day, during a workshop, an external teacher told me something like “hey you can’t do this as a job and still have another job to maintain you.
You should only draw, all day! You’re not gonna make it this way, you probably don’t want it for real, to become an artist and make a living out of it”. That was a terrible day, one of the worst for me, but I knew that from that moment on, I wanted to become good at drawing and a professional even more.
After school – where they destroyed all my confidence in drawing and made me re-mold it – I started collaborating freelance with very talented people, mentors from whom to learn everyday, all the time, for Italian television series and features as story artist, but also as a 2d layout artist or 2d animation assistant. Especially in the beginning I had to take on everything that came by, not only storyboard work, because I needed a job and earn some money to keep living.
So without having the chance to choose the project I liked the most, I did learn much anyway.
At the end of 2014 I was contacted on LinkedIn (holy LinkedIn, get a LinkedIn profile guys and keep it updated!!!) and I was asked to help on a project as a freelance story artist (project was “High In The Clouds”). From that moment on, I have to say that my life has gone through many changes.
After that year and a half I spent boarding on that, I got to know many kind, professional and talented people who trusted me – and I guess that is the main point – and liked my work. So from one project to another, I luckily found myself working for Sony Pictures Animation. Ta-Daa!
What a beautiful story!
Can you tell us what a Storyboard Artist does?
Preproduction is where things get real for the first time and is great, to me, because you can play with a bunch of different aspects together. As a storyboard artist, you work in this phase and basically translate the script into drawings, so from words to images.
To do this, you need to know about acting, figure drawing, perspective, cinematography.. playing with lights in a scene is also really important if, for example, you’re showing a particular moment rich of emotion or a moment that someway has to be underlined. You have to understand what the script really says and have to start imagining what’s going on, then put it down on paper (or PS layers). This also includes other ideas (extra-script) that you came up with and that you will pitch later, like adding gags and reactions, giving it a certain energy that maybe not be described in the script.
You also have to be extremely flexible, giving more (and more, and more, and more…) versions of the same sequence if required without getting crazy or depressed (just joking:). You have to take notes and modify what has to be changed. Be able to listen to directors and their ideas of the show and as said before, you have to be able to pitch your own ideas!
Everything comes with time and experience (I’m talking to myself here!) and it’s not only about drawing, but also about patience and the willingness to do what’s best for the project.
So in the end, a story artist is in charge to give the first visual breath of life to a story, which as a thought to keep in mind, pays you back for all the sequences they cut you.
Can you use your own style of drawing or is there a certain in-house style of story boarding?
I’m quite free to use my own style in terms of drawing but of course you have to stay close to the models, their proportions on the screen and the right amount of energy to give to a scene that has to hook up to what’s before and after in the movie. What has helped me to get to know the style, if there’s any, was watching at other story artists work on the project. Comparing styles and ways of solving scenes is always a good thing that gives you the chance to get inspired and learn something.
Have you done 2D or 3D animations yourself? Or are you planning to make some?
I did 2d animation especially when I was at the art school, but I find animation always fun to experiment.
I need some free-time to animate tho, so it’s often hard to start something and finish it
But from time to time I try.
Looking for the best 3D Animation schools? For more information about AnimSchool and our online animation programs, visit us at www.animschool.com
Do you have any tips for applying for a job at a main studio, such as Sony Pictures? In respect of demo reel or presentation, where to present your work ( like a website or Social Media)?
You’ve got to prepare a good porfolio/demoreel for sure- first things you show should be your best, so that they want to see more – then distribute the other good things in the middle and at the end to maintain a high level of interest and attention. Then with your super product in your backpack, you should travel a bit around animation exhibitions all over Europe and USA (to mention two of the most relevant, Annecy and CTNExpo), and book an interview (or just wait in line for your turn) with your favorite studios who have a stand there. Even if nothing relevant happens from the first round (in terms of hiring), you surely got to know many incredible artists and you have a crazy experience to share.
I didn’t know anything about all this when I started, but it might be a tip.
I think that having an account, a social platform or a website and keeping it updated, makes a big difference nowadays. Everyone can see your work this way (and maybe even wants to hire you!). This way you can get in touch with the best artists, knowing them for example from what they do and draw or paint in their spare time.
You’re able to show what you’ve worked on. And it’s also a good way to compare your work to other artist’s work.
It makes you improve your skills and motivates you to always do better. You can learn every day from each single artist. That’s what Instagram has given me and still does.
Being part of a major production company, how does that affect your artistic creativity?
As an inspiration. To be at my best, all the time. Honestly, I’ve always tried to give all I’ve got in every work I’ve done. I always give all of my heart and use everything that I have learned to every new production I’ve joined. I think this has helped me a lot, because this way your attention goes to everything and this makes you improve. Doesn’t matter how big and famous the production you’re working for is, if you love what you’re doing you’ll always give all you’ve got.
I’m really passionate about working for Sony Pictures Animation.
It has happened in the past that I had to work with people that didn’t care that much. Nothing is more frustrating, because we all know this is a job that you do out of passion. As time goes by you learn to recognize those situations that require less heart, but it’s always a shame to give less, so if you can choose, choose what gives you good vibes and put all that you have into it!
Who do you work with when you work on a story? Directors, scenario writers, the animators, layout artists etc.?
As a freelance, I collaborate with the directors.
I have meetings with them for assignments, notes and pitches.
Can you talk about the production you are currently working on?
“Spider-man: Into the Spider-verse”
I’m not allowed to show anything yet! You have to sign an NDA so you won’t ruin the surprise 🙂
But you can check the trailer that’s on line, I promise the movie will be fantastic!!
I’ve got pretty used to not being allowed to show my work. That’s probably why I post my doodles on Instagram!
Can you name a few people that have been a big inspiration to you?
Louie Del Carmen, Darren Webb, Normand Lemay..
And I could keep going with names, there’s plenty of awesome different artists around, of course not only story artists! But they’re always a big reference, especially if one day I feel not at my best to draw – and it does happen. But that day you have to keep working anyway, so I often go to their blogs/Instagram or whatever there’s on the internet and I stare a bit at the perfection of their art, I kinda treat my eyes.
I could say they’re my happy place where I recharge!
What inspires me is also an old sketch of a small town square with a fountain and some birds flying over. I remember it was hanging on my grandparents wall, in the hallway. I always asked for it when I was a kid, because I wanted to copy it. Black ink on white paper. So simple yet so strong. Never discovered the name of the artist.
But I also get inspiration from people who are not in the industry of course. I usually get inspiration from everything that surrounds me. Drawing is important, but also what you do in your free time, the people you hang out with, the places you see.. all this have their weight on your work and sometimes it brings you a lot of unexpected cool solutions!
Have you been a teacher/ guest teacher or do you consider teaching one day (passing on your experience) ? And what other goals do you have in the animation business besides story artist ?
Never been a teacher. Who knows, maybe in the future? I’m pretty shy and everything intimidates me at first, especially because I’ve got a strong self criticism and I feel like I still have got a long way to go before I can give advise and speak some wise words!
The again it’s said that teaching gives you a lot, as a person and as an artist and I kinda believe that, so let’s see how things evolve!
No other goals for now in the animation business. I mean, I’m a freelance so it’s a bit different working from home, than being in the studio where you can build your career. I can say I’ve always liked to work for music videos, creating a story out of a music track. You already have the timing and music gives you the inspiration, the path, so yeah, that would be interesting to do, directing and drawing for music videos! Here you have my goal 🙂
Thank you so much for your time and your joyful insights of being a storyboard artist, Eva. Finally, do you have some advise for us, students of Animschool?
Well…Don’t cook paper celery!! The green pastel has a terrible flavor. 😀
But seriously, I’ve learned not to be concerned of what I draw, as well as to throw my drawings away if they weren’t working. I learned the basics of anatomy then forgot them again to make room to learn other things (then luckily re-introduced them :D).
I mean, I discovered that it doesn’t really matter if a character posture is not completely correct while you do storyboards. That will come with time and practice. Problem comes if you only focus on how much you don’t like the drawing and you get stuck there, and I share this because that was one of my main concerns when I started.
The important thing is to be simple, focusing on the acting, expression and attitude of your character, putting it in a clear scene with an interesting point of view and a nice light.
You’re already telling something if all these things are present in a panel, no matter if it’s a sphere on the ground smiling at a beautiful spring day.
Thank you Eva, for an inspirational interview and good luck with working on your current project!
All drawings by Eva Bruschi |
Looking for the best 3D Animation schools? For more information about AnimSchool and our online animation programs, visit us at www.animschool.com
Since its release in April last year, Here’s the Plan has received acclaim for its realistic portrayal of the hardships of relationships, as well as its bright and pleasing art style. This 18-minute “short” was animated by a hard-working team of 5 animators, many of whom are or were students here at AnimSchool. I had the great pleasure of interviewing them on their work on Here’s the Plan, and I’m excited to share what they had to say. Last, but not least, we have an interview with Francisco Anabalón, who is a current student at AnimSchool.
Please tell us a little bit about yourself.
Hi! I´m Francisco Anabalón, I´m a Digital Animator currently finishing the Animation Program at AnimSchool, from Santiago de Chile. Before enrolling in AnimSchool, I studied drawing at an art program of a local University and then Digital Animation, after that I worked 2 years as a freelance character animator and then I decided to study here at AnimSchool. Besides animation, I really like life drawing ( https://www.facebook.com/FranciscoAnabalonArt/) and play guitar!
How did you find out about “Here’s the Plan”, and what drove you to work on it?
Fernanda Frick and I were classmates during the first year of my studies in Digital Animation. She left the school, but we were still meeting at animation events. When she won funding for her film on the Chile´s National Council of Culture and Arts, I was working on commercials and tv series, but I wanted to work on something more challenging in artistic terms. I met her at an animation festival and likely she was looking for character animators at the time, so she agreed to work with me when I asked her.
What is your favorite aspect of the film?
I think the art direction and all the CG aesthetic achieved is really cool and original. I also like the camera work, the cinematography. In terms of animation, there are really good shots, I wish we had more time to do stronger character animation on the whole movie – I think that was the most difficult part to achieve with the funds and the time Fernanda had.
What were some of the hardships of working on a short film?
The most difficult part for me was the time we had to finish the shots. I really wanted to do the best animation I could, so at the beginning I did it as well as I could even knowing that, by taking longer, it meant I would have a lower wage at the end of the month (the Council of Culture and Arts pays by “animated second” – that isn’t much) but in the end, taking too long wasn´t possible because of the deadline. It was stressful for me on that aspect, probably because I hadn’t had a similar experience before.
Were there things you learned during your classes at AnimSchool that you applied to your animation?