In AnimSchool’s Material and Texturing class, Arvin Villapando, the instructor, discusses how material and light interact with each other in the software Substance Designer.
Category: Uncategorized Page 8 of 22
Since its release in April last year, Here’s the Plan has received acclaim for its realistic portrayal of the hardships of relationships, as well as its bright and pleasing art style. This 18-minute “short” was animated by a hard-working team of 5 animators, many of whom are or were students here at AnimSchool. I had the great pleasure of interviewing them on their work on Here’s the Plan, and I’m excited to share what they had to say. Last, but not least, we have an interview with Francisco Anabalón, who is a current student at AnimSchool.
Please tell us a little bit about yourself.
Hi! I´m Francisco Anabalón, I´m a Digital Animator currently finishing the Animation Program at AnimSchool, from Santiago de Chile. Before enrolling in AnimSchool, I studied drawing at an art program of a local University and then Digital Animation, after that I worked 2 years as a freelance character animator and then I decided to study here at AnimSchool. Besides animation, I really like life drawing ( https://www.facebook.com/FranciscoAnabalonArt/) and play guitar!
How did you find out about “Here’s the Plan”, and what drove you to work on it?
Fernanda Frick and I were classmates during the first year of my studies in Digital Animation. She left the school, but we were still meeting at animation events. When she won funding for her film on the Chile´s National Council of Culture and Arts, I was working on commercials and tv series, but I wanted to work on something more challenging in artistic terms. I met her at an animation festival and likely she was looking for character animators at the time, so she agreed to work with me when I asked her.
What is your favorite aspect of the film?
I think the art direction and all the CG aesthetic achieved is really cool and original. I also like the camera work, the cinematography. In terms of animation, there are really good shots, I wish we had more time to do stronger character animation on the whole movie – I think that was the most difficult part to achieve with the funds and the time Fernanda had.
What were some of the hardships of working on a short film?
The most difficult part for me was the time we had to finish the shots. I really wanted to do the best animation I could, so at the beginning I did it as well as I could even knowing that, by taking longer, it meant I would have a lower wage at the end of the month (the Council of Culture and Arts pays by “animated second” – that isn’t much) but in the end, taking too long wasn´t possible because of the deadline. It was stressful for me on that aspect, probably because I hadn’t had a similar experience before.
Were there things you learned during your classes at AnimSchool that you applied to your animation?
Looking for the best 3D Animation schools? For more information about AnimSchool and our online animation programs, visit us at www.animschool.com
Please tell us a little bit about yourself.
What is your favorite aspect of the film? (Story, visuals, specific shots, etc.)
What is a shot you worked on that you’re particularly proud of? What was effective about it?
Tell us about your workflow for animating a new shot.
It’s easy to fall into the trap of making your animation look too stiff, especially when using poses directly from a video reference. One way to counter this is to exaggerate the drag and overlap of the main body controls – the hips, the chest, and the head. In a scene where the hips lead, the chest would follow the hips, and the head would follow the chest, and you can play around with the overlaps to achieve a more organic look. In this clip, instructor Luke Randall does a live Maya demonstration in student Saul Latorre’s shot, helping him get a more organic and springy feel in a portion of his animation by working with the translations of the main body control, the chest, and the head. Luke is an animator at Dreamworks, and is an instructor for Body Acting, our fourth course in 3D character animation.
For more information about AnimSchool and our online animation programs, visit us at www.animschool.com
If you are considering applying to be a student at AnimSchool: come to our free public open house this Friday 6pm Pacific, 9pm Eastern time.
Bonus! We will have several current AnimSchool students and instructors there to answer your questions as well.
To register for this live event and get more info, click here.
http://www.animschool.com/AcademicCalendar.aspx
In AnimSchool’s Q&A Session, instructors Manuel Bover and Jarrod Showers answer questions from our students about the industry.
Come join us at www.animschool.com
We are pleased to present AnimSchool’s newest game character, Riker!
Students in our upper game animation classes can learn using Riker.
Riker is made using an all new rig initiative – we’ve taken the extreme facial expressiveness AnimSchool is known for and brought it to the game rig world! Riker has a wide range of expressions not usually seen in games.
Riker was designed by artist Wesley Tippetts and modeled by Paul Bellozas and Dave Gallagher. Texturing by Paul Bellozas.
Come join our gaming animation classes to learn skills with AnimSchool rigs!
A compilation of AnimSchool student animation work from 2016. Great work!
Apply to be a student at http://www.animschool.com