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Student Spotlight: Adrien Liv



AnimSchool prides itself on providing quality 3D animation education for its students. 

It comes as no surprise that today, for many working animators looking to take their skills to the next level, AnimSchool is the school of choice. Former student, Adrien Liv is one such animator.

 Hi Adrien! Could you tell us a little about yourself and why you love animation?

“Hello, my name is Adrien Liv, and I am currently an Animation Director at Cinesite on the project Riverdance. I have been animating for 15 years and have done animation work for Despicable Me 1 and 2, Minions, Angrybirds, Storks, and The Emoji Movie, among others.

I come from a Chinese background and I grew up in Paris, France. As a kid, I loved to watch Japanese anime like Dragon Ball Z and Saint Seiya. These shows sparked my initial interest and love of animation.”

Why did you choose to be a 3D animator and how did you learn the craft?

“I spent my early childhood drawing and copying Akira Toriyama, Masami Kurumada, and later other mangas like Akira and Slam Dunk. My dream as a child was to become a mangaka, but I also entertained the idea of becoming an animator because I came to appreciate animation more as I got older.

I decided to become a 2D animator, so I spent two years at EMCA, a traditional animation school based in Angoulême France, the city most famous for hosting The Festival de la Bande Dessinée, learning the ins and outs of 2D animation. These two beautiful years helped me deepen my understanding of animation and many other art forms.
After my graduation, I did an internship in Madrid, Spain, for a company named Fanciful Arts. We worked on a 2D animated feature film, called El Cid the legend. After that, I attended Gobelins where I transitioned into 3D animation and I fell in love with it. I had no idea 3D animation could be so addictive and creatively fulfilling.”

Why did you choose Animschool for your online 3D animation education?

“After I graduated from Gobelins, I started working at a small video game company, but in my spare time I worked on personal animation shots.
I applied at Mac Guff and got a job offer to work on Pat and Stan, and later Despicable Me 1 and 2. After 7-8 years of work experience, I was feeling as if I was always repeating myself, and not growing creatively enough. I needed to reinvent myself and have fresh eyes on my work.

I started looking at online learning opportunities and was very impressed by the work AnimSchool students were producing, especially Diego Collell and Camilo Guamán (I would befriend both of them later). I also loved the rigs of Malcolm and Marnie which were super appealing. So, when I saw that Melvin Tan (Animation Supervisor at BlueSky) was teaching facial performance, I jumped at the chance to study at AnimSchool.”

How was your experience at AnimSchool?

“It was challenging because I had a job at a studio already and was adjusting to life with a newborn son, so I really had to manage my time and workload efficiently. If you are already working in the industry and considering enrolling in an online school, you have to focus on which area of animation you want to improve. For me, it was acting choices, and that’s where having direct access to professional animators at AnimSchool really paid off.

One of the great things about AnimSchool is that any technical issues you may be having, the school provides you with excellent support. This frees you up to really get down to the business of animating, and with the amazing rigs that AnimSchool provides, you improve fast.

The school environment at AnimSchool is very similar to a studio environment. You show your shot every 1 to 2 days, either during your class or in general review. In our class, Melvin was giving a thorough critique of our shots just like a critique session in a real studio. Besides the critique classes, there are weekly classes on different topics like blinks, lipsynch, etc. You also have access to an impressive catalog of art classes that you can watch any time you like.
AnimSchool also helped me improve my understanding of appeal and how to bring out my best work by brainstorming my ideas at the beginning.”

Which 3D animated characters are you most proud of working on?

“I think that my proudest achievement is working on the character of Agnes in Despicable Me. It was early in my career and I became a regular animator on the sequences involving her character. She was a dream to work on, and I think we succeeded in making her very lovable.

Another character I very much enjoyed working on is Gene in the Emoji Movie. I really related to him, and when I was shooting reference for the shots, I would try to put my real-life emotions into the performance to make it feel more genuine and sincere.”

I also think that my work on Eduardo (the villain in Despicable Me 2) marked a big growth in my career. Eduardo is a bouncy, larger than life character, and I appreciated the fact that my lead trusted me to deliver some key shots.

How do you approach a scene?

“It depends on the shot. If it’s an acting shot I put myself in the state of mind of the character as much as I can, and record myself until it feels right. I’m not necessarily looking for the perfect take, because I can shoot reference later on.”

Here’s a side by side of a shot Adrien animated for the Emoji Movie:

Adrien recommends drawing thumbnails when planning a shot. Here are some of his thumbnails of Mighty Eagle and Bomb for the Angrybirds movie:

Thumbnails by Adrien Liv

As a professional animator, what tips and tricks do you wish you had known before joining the business side of animation?

“I think that perseverance and a hard work ethic are essential to succeed, but curiosity in other fields like music, cooking, and photography, will enrich your work as an animator.

I also wish that I knew the basics of how to negotiate a contract because that impacted my work and motivation greatly. Your work is going to speak for itself, but sometimes you need to put the spotlight on your best abilities and ask for a fair wage.

Being an animator is a highly enjoyable endeavor. However, I believe that you need to find a good work-life balance. I learned that animation is not everything. Make sure to spend quality time with your spouse and kids. Enjoy your life.”

What are your top 3 dos and don’ts for animation demo reels? Especially for animators with no prior job experience?

“Quality is indeed better than quantity, so make sure to include your best work in your demo reel. Start and finish with your strongest shots. The same rule applies to each individual shot. Start with a strong pose and finish on an entertaining pose.

Show your demo reel to 2-3 animators that you trust.

For the shot specifically, place your character in a specific context, like a nice environment because this will inform your acting choices and add specificity to your performance.
Ideas are more important than execution, but if you can have both, take the time to do so.”

Thank you Adrien for the great tips!

Check out Adrien’s animation reel here:

Begin your 3D Animation journey today! Check out our accredited 3D Animation courses at http://animschool.edu/

AnimSchool Student Animation 2020 Showcase

The 2020 Animschool Student Animation Showcase is here! We are so proud of the work that our amazing 3D animation students have produced this past year.

Apply to our accredited programs and learn with our online community. 
Only 31 days left to apply for the summer term! Come join the students learning online at AnimSchool – Accredited, ACCSC.
AnimSchool Quality http://www.animschool.edu

Creature Animation – Workflow Tips

With the rise of high quality VFX films and cinematics, there’s been a higher demand for creature animation. But, animating creatures is no easy task – you have to portray their animalistic behaviors while keeping track of 4 (or more!) feet and most likely a tail. It can seem overwhelming when starting to animate a creature shot, but as long as you keep the fundamentals of animation in mind, you can create awesome looking animation, too.





In this clip from our VFX class, instructor Tony Mecca talks about his workflow for animating a creature shot and tips for getting the smooth arcs he talked about in our last post (link here). Learn about how he approaches creature shots and deals with untangling the rigs!









These are the kind of skills you can learn in our online animation classes and animation workshops. If you’re interested in 3D animation programs, check us out at our website link below!









Start your journey into 3D Animation. Apply today! For more information about AnimSchool and our online animation programs, visit us at www.animschool.com

AnimSchool is Now Accredited

AnimSchool is now accredited by the Accrediting Commission of Career
Schools and Colleges (ACCSC).
In February 2020, AnimSchool gained accreditation status from the Accrediting Commission of Career Schools and Colleges (ACCSC).
ACCSC is a recognized accrediting agency by the U.S. Department of Education.
Both AnimSchool’s 3D Animation Program and 3D Character Program are accredited by ACCSC.

What is accreditation and why is it important?

Accreditation is an evaluation process for schools to maintain standards
of educational quality set by an accrediting body like ACCSC.
It helps establish the validity of the programs of study a school offers.
Internal and external processes evaluate AnimSchool’s programs to ensure that they meet relevant academic standards.
The accreditors themselves are regulated by the the U.S. Department of Education.

Accreditation shows students and potential applicants that AnimSchool has met and is maintaining high level of standards set by the accrediting agency.
To become accredited, schools must demonstrate compliance with the agency’s standards of accreditation, which monitors areas like student success rates, educational assessment, advisory board reviews, financial soundness, advertising statement accuracy, and admissions policies.

The goal of accreditation is to ensure that the education provided by schools meets the level of quality expected by the accrediting agency, which helps students in deciding which institution to attend.

More Info…

Accredited institutions are evaluated through external reviews and
internal review processes to ensure that the accreditation standards are
being met on an ongoing basis.

Most schools like colleges,
universities and K-12 schools are accredited. Accreditation helps the
public, other schools and potential employers by ensuring that the
educational programs offered have attained a level that meets standards
developed by experts in that field.

ACCSC: 2101 Wilson Boulevard, Suite 302 Arlington, Virginia 22201 Phone: 703.247.4212 www.accsc.org

More info: https://www.animschool.com/Accreditation.aspx

To find out more about accreditation, see http://www.accsc.org/Accreditation/Overview.aspx

With this announcement, AnimSchool is now authorized to teach students
residing in the state of Texas. Texas residents may now apply to
AnimSchool. Look for announcements for other states to follow.

AnimSchool Contest: Marco Rig

 

pose by AnimSchool student Arturo Rosado

Announcing!

AnimSchool Contest February 12 – March 13, 2020 (voting until 18th)
We are giving away four licenses to use our exclusive character rig Marco for personal, non-commercial uses (two per division).
There are two divisions, Novice and Professional, each one with a prize for 1st and 2nd place.
Enter the Novice Division
if you want to compete against Beginners and more basic early
professionals. The prize is one license for our character rig Marco for
personal, non-commercial use for 1st and 2nd place each.
Enter the Professional Division
if you want to compete against more advanced pros. The prize is one
license for our character rig Marco for personal, non-commercial use for
1st and 2nd place each. And for 1st place, the rig AND a $600 discount
off an AnimSchool class (if the recipient is eligible to be a student at
AnimSchool. To see residency restrictions see this link and other steps here.)
You
could win one of two licenses per division to use our exclusive
character rig, Marco for personal, non-commercial uses for the BEST animation using AnimSchool’s Malcolm rig you can download here. You can post one you have ALREADY DONE or a new animation you make for this contest.
Animation
must be 30 seconds or shorter in length and AnimSchool’s Malcolm rig
must be shown, animated, within the first 5 seconds of any entry. Any
additional rigs you use must be be licensed to be used in a contest like
this.
The
animation must be your own. No group animated projects. Individual
participants only. 3D animation only. G/PG-rated content only.
This contest is open to the public as well as AnimSchool students.
Winners
will be determined as follows: AnimSchool’s Review Board will select
the top two winners per division from the top ten entries (the ones with
the highest votes). Voting starts now, runs through the contest and
ends 5 days after the contest end date shown above in the contest
description.
You
don’t have to enter the contest to vote. Vote based on the best
animation (ideas, posing, fundamentals, weight, appeal, acting,
execution, polish). Do not vote based on render quality since this is
not a lighting/rendering contest.
More Details here: AnimSchool Contest Site

 

Shot Planning, Part 3 – 3D Animation Acting Choices

Many professional animators believe that the planning phase is the most important part of animating a good shot, and take a good amount of time to plan even when on a tight schedule. We’ve discussed planning within your sequence and directing your audience, and now it’s time to work on what could make or break your shot – acting choices. As instructor Rahul Dabholkar mentions in our class clip for this post, your acting choices are what will set you apart from other good animators. Even an action as simple as sitting and reacting to what another character is saying can be acted out in hundreds of ways, and it’s up to you as the animator to choose the most appropriate, believable, and relatable way to portray it.
 





What are some ways you could act out a simple reaction shot? Rahul goes over a few ways to portray different characters in this clip from our Animating Appeal and Entertainment class:



 

These are the kind of skills you can learn in our online animation classes and animation workshops. If you’re interested in 3D animation programs, check us out at our website link below!





Start your journey into 3D Animation. Apply today! For more information about AnimSchool and our online animation programs, visit us at www.animschool.com

Learning UVs

In this clip, instructor Arvin Villapando explains the basics and the important information needed to start working with UVs.

Looking for the best 3D Animation schools? For more information about AnimSchool and our online animation programs, visit us at www.animschool.com

Shot Planning, Part 2 – Directing Your Audience







Many professional animators believe that the planning phase is the most important part of animating a good shot, and take a good amount of time to plan even when on a tight schedule. Last time, we talked about taking into account the emotional state of your character in relation to the surrounding shots in the sequence. Once you’ve figured out the flow of energy within your shot, you’ll want to be sure that you’re delivering your ideas clearly. What will help you here is staging, which is using the composition and layout of your scene to direct your audience to where you want them to pay attention. 


A great example of clear staging from an animation test for Pixar’s “Ratatouille”



As our instructor Rahul Dabholkar explains in this clip from our Animating Appeal and Entertainment class, getting a point across isn’t just about grand gestures and crazy movements. Sometimes, it’s best to keep things simple and subtle – especially when showing thought process. Watch as he acts out a simple example of showing off a pen: 











These are the kind of skills you can learn in our online animation classes and animation workshops. If you’re interested in 3D animation programs, check us out at our website link below! 





Start your journey into 3D Animation. Only 15 more days left to apply for Winter term! For more information about AnimSchool and our online animation programs, visit us at www.animschool.com 

Shot Planning, Part 1 – Knowing Your Sequence

Many professional animators believe that the planning phase is the most important part of animating a good shot, and take a good amount of time to plan even when on a tight schedule. As anyone who has acted out their own reference would know, there is a lot of work that goes into planning. However, many students are so used to animating their one main shot for an animation class that they can make a big mistake when animating for a production – not taking into account the flow of energy and emotions throughout the entire sequence that your shot is in.  



As our instructor Rahul Dabholkar explains in this clip from our Animating Appeal and Entertainment class, it’s important to think about the state of the character within the entire sequence and how the character is feeling in comparison to the previous and next shots. You can do this by visualizing a graph of the character’s emotional state across the different shots and communicating with your fellow animators about what would be the best way to approach this part of the sequence. By doing this, you’ll be able to make your shots flow seamlessly and put on the best performance for your character.




These are the kind of skills you can learn in our online animation classes and animation workshops. If you’re interested in 3D animation programs, check us out at our website link below!






Start your journey into 3D Animation. Apply today! For more information about AnimSchool and our online animation programs, visit us at www.animschool.com

Blocking Plus Workflow Demo – Part 1 (Timing)

    So you’ve blocked in your poses for your animation – now what? You could hit spline, but you can already imagine the cringey, floaty movement that will come out of it. How about taking another pass at your blocking and getting it to blocking plus?




    If you’re not sure where to start, take a look at instructor Jean-Luc Delhougne’s blocking plus workflow in Maya (from our Body Mechanics animation course). He takes a blocking pass of a jump from basic poses to a well-timed blocking plus pass with arcs and natural movement. Here’s part 1, where he starts out by adjusting the timing of his poses:
 




Looking for the best 3D Animation schools? For more information about AnimSchool and our online animation programs, visit us at www.animschool.com

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