Category: Uncategorized Page 24 of 26
To kick off the discussion, here is contributor JP Sans of Blue Sky Studios with some ideas on posing:
There is one thing for certain: I am still new to this industry and have much more to learn. But the more I animate, the more I realize how valuable and how much work I have to put into this one principle: smart posing.
I think that one solid pose can be much more effective than multiple ones. I sometimes find myself doing this as well, planning and choosing too many poses when I can just work with one great one.
Once you pick the pose that best represents the inner thought process and feeling of the character for that moment, it’s then when you have to spend more time on polishing it and perfecting it. Clean silhouette, eye direction, clean lines, good center mass, balanced proportions and weight. These are all part of good posing.
Hello! January was just too close to our later-than-expected launch. We have decided to move the first term at AnimSchool to Spring. So we are now taking applications for the first week of April.
We will be spending the time putting together an amazing student experience!
There you have it! AnimSchool. The new online school for animation, modeling, and rigging.
Today, we contended with gale-force winds here in the New York area. So a remote-working web designer faced flooding problems today and set us back a bit.
We are so close! The site is looking great.
Tomorrow then!
Hi all! We’re launching AnimSchool today!
Here is the trailer for the school! (Click full screen to see in HD)
Can you build a face rig in one day? That’s what I set out to answer with this 3D Appeal Makeover!
Can you build a face rig in one day? That’s what I set out to answer with this 3D Appeal Makeover!
Thanks to the one and only Galen Chu, Senior Supervising Animator at Blue Sky for this kind recommendation for my work!
“Dave Gallagher is simply the BEST! He is an amazingly talented animator, modeler AND rigger. But his real talent is in taking a 2D design and translating it into a 3D model. All too often a 2D design is “cheated” for a specific angle or even a pose. Dave’s genius is in his ability to bring all the elements from all the awesome but cheated drawings together to make a cohesive appealing 3D character. And because of his background in character animation, Dave also has a unique way of creating appealing articulate facial rigs that are very user-friendly. He seems to have a knack of finding the essence of the character and capturing it in the 3D model and in the facial expressions he creates. Dave’s work in creating appealing characters have graced Blue Sky’s films for many many years. Dave has had a tremendous influence on infusing “appeal and character” in many of the characters in Blue Sky’s films”



