A compilation of AnimSchool student animation work from 2016. Great work!
Apply to be a student at http://www.animschool.com
A compilation of AnimSchool student animation work from 2016. Great work!
Apply to be a student at http://www.animschool.com
How would you enjoy watching a classic Bugs Bunny short but with realistic, motion-captured movements? It wouldn’t be as enjoyable would it?
One way to exaggerate your animations is through your poses. Animated poses aren’t just a reflection of real life, they are staged for the camera or audience’s view to more fully embody the moment and action, carefully crafted to tell the story and convey the emotion the best way possible. A carefully crafted exaggerated pose creates more appeal — it’s more interesting to look at. There may be times when you match the pose exactly as you see it in video reference and that may work well, but you will want to find places and parts of the body you can push to make the pose work better. A great way to do this is first creating the pose you see on your reference and once you are satisfied, go back to it and figure out how you can make it more interesting. Can you simplify the line of action running through the body? Can you create a stronger contrast with other storytelling poses? Is this the best, most entertaining way to make this pose?
The timing in your video reference should only be used as a guide and most often you want to push it for maximum effect. Imitating reality can lead to very floaty and dull animations.
Depending on the context, exaggeration can be in small or large amounts. If the production and designs are more realistic, exaggeration should be minimal. More stylized designs lend themselves to more stylized movement and posing. It is important to keep in mind that a subtle exaggeration in timing or spacing may be just what your animation needs. Don’t forget that you often want to feel the exaggeration more than you want to see it!
“Fantasmagorie” becomes the first film using hand-drawn animation. It was animated by Emile Cohl, and consisted of 700 drawings, each exposed twice, leading to a running time of almost two minutes.
Walt Disney Studios releases “Steamboat Willie”, the first cartoon with sound printed on the film. Although it received some criticism, the film also got wide critical acclaim for introducing one of the world’s most popular cartoon, as well as technical innovation to the industry.
Snow White and the Seven Dwarfs is released by Walt Disney Studios, making it the first animated feature to use hand-drawn animation. It was both a critical and commercial success, earning $8 million in its initial international release, assuming the record of highest-grossing sound film at the time.
The Flintstones become the first animated series on prime-time television. Its popularity was based on the juxtaposition of modern everyday concerns with the Stone Age setting. The series was the most financially successful network animated franchise for three decades.
The Graphics Group releases “The Adventures of Andre & Wally B”, the first fully CGI-animated short film. The animation done by John Lasseter, was groundbreaking by the standards of the time and helped spark the film industry’s interest in computer animation.
Matt Groening creates “The Simpsons”, the longest-running American animated sitcom. Groening created a dysfunctional family, naming the characters after his own family, substituting Bart for his own name. After a three-season run, it became a half-hour prime time show.
Toy Story is released, becoming the first fully computer-animated feature film. Pixar, which produced short animated films to promote their computers, was approached by Disney to produce a computer-animated feature after the success of their short film Tin Toy (1988). The studio, then consisting of a relatively small number of employees, produced the film under minor financial constraints but became the highest-grossing film upon its release earning over $373 million worldwide.
Big Hero 6 becomes the first Disney animated film to feature Marvel Comics characters. Reaching over $657 million worldwide, it became the highest-grossing animated film of 2014 and won an Academy Award for Best Animated Feature.
Finding Dory premieres, grossing over $1 billion worldwide and becoming the first Pixar film to cross this mark since 2010’s Toy Story 3. The film set numerous records, including the highest-grossing animated film opening of all time in North America.
Hailing from the artistic city of Florance, Italy, Sylwia Bomba is a young and talented artist. She has been involved in several projects at Pixar and Disney in the past years. She was also a drawing and painting instructor at AnimSchool where she taught students how to draw and paint digitally. Recently we got a chance to interview her about her art and any advice she had for artists around the world.
First of all, I would like to thank you for having me! It’s a pleasure.
I have been drawing since I was a kid and I never stopped. I’ve always loved being surrounded by my papers and pencils. I still remember the day when I told my parents about my dream: I was about 5-6 years old. They didn’t take my decision seriously but I was a very stubborn kid and I kept insisting. My dad saw my determination and decided to support me with all his heart. Shortly after that, he became my first drawing teacher – the most meticulous, diligent and patient one. I’ve learned from him that being satisfied with our work while having a big ego kills our ambition and turns it into blind pride. He wanted me to push myself in my work asking me to work harder all the time. This is how my adventure with art began. I would be sketching after school, at school, on holidays, on summer breaks…I was growing up with a pencil in my hand.
At the age of 15, I moved to Italy and started studying in Italian High School. Being in a country with such long history of art inspired me even more. I wanted to learn everything about art but it was hard in the beginning: I had to learn a totally new language. It was a struggle to find myself an accepted place after being a stranger in the society. But I was determined that even if I had to lose many things in my life – I would do so because, for me, my passion for arts defines my whole life. So I kept going on.
The most important thing we all need to remember is to never lose our faith. There will always be something to complain about, there will always be someone who won’t like what we do – but we need to pursue it as hard as we can! Dealing with setbacks and failures, using them as a learning opportunity to push ourselves more, learn more and discover more is the only way to move forward and be successful.
Thank you very much! I like drawing and painting portraits because through portraits I can show my deep emotions without using any words. When I moved to Italy at the age of 15 – I was not familiar with the Italian language and was finding it hard to communicate with people. Art helped me then to express myself. I started observing the world around me with more attention and accuracy. I observed that when we stop using words – we see things differently; we notice with great intensity just how majestic our world truly is. Tones and colors change immediately: we pay attention to any little expression we see, so much so that we can almost feel it on our skin. The same thing happens when we watch silent movies. They have their own taste and charm which we don’t see in modern movies.
Time has changed but people can’t change that much. We still are emotional beings and we feed our curiosity with interesting stories. We love to see what someone is doing, what he is eating and how he is changing his life. People in the past used paintings as an instrument to tell us their stories. A good painting should tell you a story or arouse emotions in your heart and bring life to your memories. In fact, Art is not what you see, but what you make others see.
How do I manage to work with both media? I enjoy it! The more techniques we try, the more flexible we will be in digital Arts. Through computer we imitate coal brushes, oils, canvases – why shouldn’t we just learn how they work in real life – to improve the use of a digital imitation of them?
Of course, I miss my ctrl+z on canvas! Maybe that’s why I find the oil painting more challenging. You need to focus on your colors. You can’t just pick them up. You also can’t just make a selection of an arm and move it. But using computers, you can’t feel the unique smell of the turpentine, you can’t touch the canvas and feel how soft is the brush. Computers save your time but take from you the satisfaction of touching your art piece. Moreover, using traditional media – you always have one original painting. You can sell many copies of your art – but you still have that original.
A painting demo by Sylwia in AnimSchool class |
Thank you very much! The greatest teacher is “observation”. The more time you spend observing the world around you, the more you see. Studying photography is also a good method to understand the composition and the lighting of a scene. Traveling everywhere with your camera is very helpful. It’s good to create your own folder with your inspiring pictures of different lighting and then using them into your scenes. You can also choose a landscape you want to photograph – but before taking a photo think about the lighting. Which emotion does it evoke? Representing one landscape in different lights during a day helps us to understand how many stories we can tell through the lighting.
It was and still is an unforgettable experience. Art isn’t about getting the right answer but is also about getting the right question. The questions taught me more than you can even imagine. I’ve learned a lot from AnimSchool students, their questions taught me to look beyond books and seek more information. I love teaching but I love it more when students interact with me during the class and show me their work and express their different views. It’s an extremely inspiring part of teaching.
I’ve seen so many AnimSchool graduates achieving great successes on their career path, working for big studios. It’s an honor to be a drawing instructor for AnimSchool and meet so many great people. I’m thankful for it!
Many people give up quickly because they can’t see the results of their hard work or they compare themselves to others or more experienced artists. In the process of working on your dreams, you are going to incur a lot of failure and hardships. It’s necessary to take control of your fear, be aware of your value and focus on your dream. If you will work hard, all mistakes and failures will be just investments into your progress.
Follow your idols, read biographies of old masters, learn different styles and techniques. Sometimes to understand our purpose better, we need to study other people’s life. First steps are always the most difficult but remember all of them lead you toward your future success.
The humility of an artist has a meaningful value. Nowadays is very rare to meet young and humble artists. Being humble doesn’t mean thinking you are bad at drawing. It means you know your value; you know who you are but you are always ready to learn more from others.
Sylwia’s blog’s link: http://wandererbomba.blogspot.com/
And be sure to check out her Demo Reel below:
To come and learn at one of the best online animation schools, please visit animschool.com
To learn more about the modeling process, come and join us at one of the best online animation schools: AnimSchool.com
Each term, a few times a week, AnimSchool offers extra critiquing times from current instructors and other industry professionals. In this Modeling General Review, Dave Gallagher, founder of AnimSchool, reviews Teresa Storhoff’s 3D model from her Intermediate Modeling class.
For more useful tips like these, please come and join us at www.animschool.com
Ralph’s tour of DreamWorks with Juan Chen |
I had always pursued art through drawing and sketching, but had no formal education in art aside from studio art electives I took in college. Creating art was something I had always done out of enjoyment, but I didn’t consider it a realistic life pursuit until I joined AnimSchool.
I’ve always seen animation as being at its core, a means of communication. Through animation, you can convey an idea more articulately than any form of written language. I was particularly motivated to start the character program because with characters you can convey human feelings and emotions that are universally relatable and through that, you can connect with people all over the world.
There are so many great teachers at AnimSchool. I would have to say my favorite class was Juan Chen’s environment modeling. I enjoyed this class so much that I took it twice because I wanted to instill the virtues of ‘clean modeling’. Juan is a walking encyclopedia of knowledge and resources and would go to any length to help a student.
My dream is to break into the industry and work freelance. I also have a list of personal projects I intend to complete including an animated short. I am looking to become more involved in social media to connect with people and share my work (Instagram handle: ralph.byrd). Finally, I would like to use the skills I have learned to inspire others the way that animation has inspired me.
All the teachers I had at AnimSchool inspired me a great deal. I would particularly like to thank (in the order I took their class):
Florian Perret, Sabina Heller, Brien Hindman, Juan Chen, Krzysztof Fus, Nico Sanghrajka
One particular piece of advice that stuck with me is to never stop learning, and to always keep practicing. If you can keep animation as part of your daily routine, and you can dedicate several hours each day, you will see your work improve dramatically. The industry is always evolving and there are always new things to learn. Understanding that being a student goes hand in hand with working professionally can help to sustain a career in animation.