Category: learning maya

Blocking Plus Workflow – Part 3 (Breakdowns)

    So you’ve blocked in your poses for your animation – now what? You could hit spline, but you can already imagine the cringey, floaty movement that will come out of it. How about taking another pass at your blocking and getting it to blocking plus?




    If you’re not sure where to start, take a look at instructor Jean-Luc Delhougne’s blocking plus workflow in Maya (from our Body Mechanics animation course). He takes a blocking pass of a jump from basic poses to a well-timed blocking plus pass with arcs and natural movement. In Part 3, he fills in missing information in his blocking animation by adding breakdowns and controlling how his character will move from pose to pose.







If you missed Part 1 (Timing), take a look here:
http://www.animschoolblog.com/2019/05/so-youve-blocked-in-your-poses-for-your.html




Part 2 (Arc tracking) is available here:
http://www.animschoolblog.com/2019/06/blocking-plus-workflow-demo-part-2-arcs.html






    These are the kind of skills you can learn in our online animation classes and animation workshops. If you’re interested in 3D animation programs, check us out at our website link below!









Looking for the best 3D Animation schools? For more information about AnimSchool and our online animation programs, visit us at www.animschool.com

Start your journey today! Fall term begins September 29th.

Quick and Easy Camera Shake



Camera shakes are a nice way to add weight to certain actions within a shot, such as a heavy character hitting the ground or a large object passing by. There are several ways to achieve a camera shake in Maya, but here is Body Mechanics instructor Benn Garnish’s take on it. He shows us his super quick and easy method using an Animation Layer and the Graph Editor to produce a realistic camera shake in just a few clicks of the mouse:  



    Not sure how to use Animation Layers or just need a refresher? Check out our Introduction to Animation Layers post.






Looking for the best 3D Animation schools? For more information about AnimSchool and our online animation programs, visit us at www.animschool.com

AnimSchool Classtime: How To Use A Point Constraint

AnimSchool recently added an Introduction to Maya class. This class is a great start to our Animation and Character Programs. In Introduction to Maya students learn the basics of Maya including: how to use the Maya interface, work with objects, use basic modeling tools, animate objects, apply textures, and use lights and cameras.

In this clip Instructor, Justin Barrett shows how to use a point constraint.