Category: Disney

AnimSchool Students at CTN Animation Expo!

Wondering what is it like to attend CTN? We’ve asked a few questions to some of our students and graduates that were there this year. This is what they’ve said.

AnimSchool Booth at CTN
1) Best bit about CTN 2014?

For me, the whole experience was awesome. Meeting fellow students from different classes, instructors, AnimSchool staff and networking with so many talented people from all over the world was something very inspiring. Also thanks to Disney Animator Tony Bonilla and DreamWorks Animator Ben Rush (who happened to be my instructor at that moment), we had amazing guided tours on those studios. (Martin Schusterman)

AnimSchoolers with Animators Tony Bonilla and Ryan Hobbiebrunken at Disney Studios


AnimSchool Students with Animator Ben Rush at DreamWorks Animation Studios
Being surrounded by all the industry and being able to chat or meet the most talented artists, that furthermore, inspire constantly. (Max Schneider)

Meeting so many artists that I’ve been following on social media for a long time. It was a realization that these guys were real people, not just fan pages. (Talin Tanielian)

Meeting AnimSchool instructors and friends in real life. General reviews can feel distant at times because everyone is behind a screen but talking to each other in real life is always a treat. (Obo Agboghidi)

AnimSchool Graduation at CTN

It was an awesome experience. I really liked that you can meet so many talented people and at the same tine you realize that all those people are just like anyone of us! (Carlos Rivas)
Meet a lot of great artists and share my work with them. (Paul Gagobel)

There were so many best bits it’s hard to answer this! But I think the most valuable part was meeting so many awesome people, networking, and just making some good friends (and finally meeting the awesome friends I’ve made at AnimSchool!). The atmosphere there was super friendly which is what really made the entire experience a lot of fun. (Jonah Sidhom)

All CTN was awesome, the workshops were great but what I liked the most was to see Danny Williams sculpting (ZBrush). In less than an hour real time he went from a caricature to a real model. And of course Animschool graduation! (Julia Marenco)

2) “Didn’t see that coming” moment?

Glen Keane with AnimSchool Graduate Carlos Rivas
How popular CTN is. Each year it seems to get bigger and bigger. (Obo Agboghidi)

Shaking hands with Glen Keane! (I won’t wash my hand ever again). (Carlos Rivas)

Everyone was so approachable and kind. As intimidating as it felt for me to meet so many incredible artists that have inspired me throughout the years, I had nothing to worry about because they were all so humble and they offered amazing advice. (Talin Tanielian)

The interview with Disney Infinity. And the good feedback on the reviews from both recruiters and artists. Also maybe when Peter de Seve signed me the book and told me to send him the 3D model I was doing of his character. (Paul Gagobel)
I was expecting less to be honest, but perhaps could be related to how crowded it can get. Because of that, I missed some talks (which I’ve had already paid), so I guess I’ve missed that “expected moment” šŸ˜› (Max Schneider)
Eric Goldberg with AnimSchool Student Martin Schusterman
I didn’t expect to have such a blast when I met animation legend Eric Goldberg, sharing so much knowledge with a small group of people. So much fun and entertaining. Great inspiration. (Martin Schusterman)

I ran into Glen Keane in the hallway and got to meet him!! (Jonah Sidhom)

For me were the interviews with the Studios, I really “didn’t see that coming”. (Julia Marenco)



3) Lesson learnt for the future

Continuing perfecting my craft. The industry is looking for the best people around and we need to improve all the time to not be left behind, and of course keep applying for jobs no matter how many times I have been refused. Part of professionalism is to understand how the industry works. (Max Schneider)

BlueSky Animators Drew Winey and Graham Silva on “Animating the Villains of Rio 2”

Take chances, and always be kind. All of the artists and animators I met were kind and seemed like they were cool to work with. I’ve heard from many of the attendees that being easy to work with will help you get ahead in the industry, not just good artwork or animation skills. If you don’t have a good personality, you’re pretty much stuck. (Talin Tanielian)

Genndy Tartakovsky’s Master Class at CTN

The biggest thing I’ve learned was how many smaller studios and projects are going around. It’s easy to forget that animation is more than tentpole movies.  The Dam Keeper, Song of the Sea and The Ottoman were really impressive projects being done outside of a major studio. (Obo Agboghidi)

The lines were really long for reel reviews, so next year I’ll get to them earlier so I can get more reviews in! (Jonah Sidhom)
Bring Personal Cards!! (Martin Schusterman)

All the time I’ve spent in CTN was about learning. Perhaps, I need to prepare better for studio interviews and portfolio reviews. It’s a big opportunity to meet with the studios so we must seize it. (Julia Marenco)
Spend more time reviewing my portfolio and talk more with the recruiters. (Paul Gagobel)

Need to take more personal cards!! Hahah! (Carlos Rivas)


4) Coming back next year?

Yes, I hope so! (Julia Marenco)
Of course! I met way too many wonderful people and made great friends and connections. It was a world where artists could talk, share ideas, express themselves, and have a blast! (Talin Tanielian)

If the economy is on my side, absolutely! But I will go way more prepared so the feedback I get there is more and more precise, until eventually my demoreel will open doors to me on the most talented studios. And once I got there, continue growing as an artist. (Max Schneider)
I havenā€™t decided yet between Siggraph and CTN but yes! I would love to attend CTN next year. (Paul Gagobel)

Absolutely! (Obo Agboghidi)

Yes, it’s my graduation so I will do everything I can to be there! (Martin Schusterman)

I’ll definitely try!! (Carlos Rivas)

Absolutely, wouldn’t miss it for anything! (Jonah Sidhom)


Thanks to all who have answered our questions!
Thanks to Max Schneider, Carlos Rivas and Martin Schusterman for the pictures.

AnimSchool Interview: Animator Carlos Luzzi

Today we are interviewing Carlos Luzzi. Carlos is a professional hand drawn animator, with 10 years of experience. He has done work for TV and film and is also a concept character artist and visual development artist.


Hi Carlos! Could you start talking a bit about yourself, your education background and when did you begin to be interested in drawing and animation?

I have been interested in drawing since I was a kid. The cartoons that I watched on TV drew my attention a lot and I tried to reproduce the ones I liked on paper. I went through my childhood drawing, and had some professional experience with drawing in my teenage years. I studied Graphic Design but I was always so interested in animation, which I studied by myself in parallel to the university studies. There were no courses in my home town, so in the beginning I had to teach myself, through books that I bought by my own. In the last year of college, I got an internship in a big studio in SĆ£o Paulo and soon after I moved to Los Angeles where I spent several months studying life drawing, guided by masters Glenn Vilppu and Karl Gnass at the American Animation Institute (today Animation Guild). I had a big desire to develop my skills as a traditional artist before fully focusing on animation. After that, I came back to Brazil to pursue my career as a traditional animator.

Tell us a bit more about your professional experience. What was your first job in the field? For how long have you been an animator now and what are the works you are the most proud of?
My first job in animation that I consider professional was at the Daniel Messias Studio, where I started as an animator back in 2003. This studio was one of the biggest studios for animation ads in Brazil for decades, a market that kept the animation industry moving in Brazil and formed several generations of traditional animators here because of that. I was part of the last generation; today that industry is taken by CG and certainly much less traditional animators are being formed here, which I think is a shame. In the last years I became a freelancer, and diversified my works doing storyboards and visual development. One of the works I enjoyed doing the most was animating Mickey and Minnie Mouse in a short for Disney that was exhibited at the NY Fashion Week. We had little time, but having the chance of working with those characters doesnā€™t happen every day, and that was very special to me.
You are also an excellent character artist – what came first, the love for creating characters or love for animating them?
I think drawing is a part of me, so the process of drawing storyboards and character designs always ended up mixing with the process of animation in the short productions. Having said that, my main focus was animation for many years. I have full knowledge of the complexity of the animation process, and Iā€™m still studying to refine my work. Since I love drawing, my interest for character design always existed, but most of the time I worked with pre-established characters, so I didn’t have the chance of designing them often – one thing Iā€™m trying to compensate now. Recently I had the opportunity to do a little visual development for a movie from Reel FX that is still going to be released and I really liked the experience. My interest for story is also growing by the day. I have been reading and studying about it since I started as an animator, but in the later years Iā€™ve become more dedicated to the subject; recently I worked on the storyboards for a movie in Brazil and the process of story building is fascinating.
In your opinion, what does a character must have to grab the audience?
Tough question; Iā€™m still looking for that answer, but at the moment I think itā€™s honesty. I watch live action movies and what attracts me the most in terms of acting are those moments when the characters have ā€œhonest momentsā€, where they are being themselves, doing day to day tasks, like there isnā€™t a camera pointing at them. That action makes it so that only the character being at the scene is enough, because the action is powerful and honest. Every subtlety becomes perfectly natural (even so they have been thought before by the actor), for they belong to that specific character and you believe in it. That is very hard to simulate, specially in animation, for we draw the character frame by frame, and the actor does in in real time. We always try to overdo the movement of the characters, where I think we should try to under-do it, finding the right moment and do what is right for the scene.
As a freelancer, you have the chance of working for several clients. How is the experience of being a freelancer in the animation industry?
Sometimes is intense. There are projects that happen all at the same time, and Iā€™m always busy even on a regular day, either looking for possible projects or making quotes for future ones. The good think is that I have positive surprises, like having the chance of working on things outside animation, like concept art or storyboarding – that has sparked new interests for me and it has been fun.

What are your perspectives for the 2D animation industry, in Brazil and worldwide?
The industry right now is very small for hand drawn animation in features, that have been crushed by CG animation. That is nothing new, but there is always a movie coming up. Iā€™ve heard about features in development, and there are always smaller projects coming up like ads and short films. I think the interest for good animation comes from the public for the most part, regardless of the final form, be it hand drawn, CG or stop motion. Iā€™ve always been available to migrate to CG but the funny thing is that hand drawn, storyboards or visual development projects are always coming up and donā€™t let me leave the drawing board.

What do you think animation students must focus to improve the quality of their works and get noticed and possibly be hired by a studio?
Animation have many ways and itā€™s possible to reach excellency in several ways. There are CG animators that donā€™t know how to draw and are excellent in what they do using video references. In my particular case, I have drawn for many years by observation, capturing how people naturally act. People from my family, pets, people in the street. Iā€™ve carried sketchbooks with me my whole life, and tried to capture life, the real stuff. Thatā€™s still a long way to go, and Iā€™m constantly learning. Today I use other references, like video, for analyzing actions and the actors, as well animations that I consider to be excellent. But I always advise beginning students to draw the world around them.


We thank Carlos for his time. Be sure to check out some of Carlo’s work on concept character below, his site and Vimeo profile.


Episode 001: Nathan Engelhardt – Disney Supervising Animator

In this episode we interview Nathan Engelhardt, Supervising Animator at Walt Disney Animation Studios. Nathan was one of our pioneering instructors who helped shape the direction and vision of the school. He previously worked on serveral projects at Blue Sky Studios including; Horton Hears a Who, Ice Age: Dawn of the Dinosaurs, Rio, and Epic. His most recent project was Wreck-It-Ralph. We ask Nathan about his journey to  becoming a feature film animator and about his experience working at Disney.

 Podcast | Right Click to Download | Play in New Window | (65.0 MB)

Link to Podcast on iTunes

Show Notes:


Nathan Engelhardtā€™s 2011 demo reel
The Neverhood – A Doug Tennapel game
Mike Thurmeier – Director at Blue Sky
Pete Nash – Animation Supervisor at Sony
Zach Parrish – Supervising Animator at Walt Disney
John C. Reilly – voice of Wreck-It-Ralph
Jack McBrayer – voice of Fix-It Felix, Jr.
“I love my mama!”
Wreck-It-Raplh trailer