Looking for the best 3D Animation schools? For more information about AnimSchool and our online animation programs, visit us at www.animschool.com
Looking for the best 3D Animation schools? For more information about AnimSchool and our online animation programs, visit us at www.animschool.com
As animators, we have the ability to push characters past the bounds of reality, and this is often what makes animation so appealing to watch. Though it can be very helpful to reference real life when animating, exaggerating and caricaturing those references can result in something with more life and appeal – especially when posing the face. Caricaturing the face can lead to cleaner mouth shapes and eye shapes, which make the expressions easier to read, and can help introduce some more personality into the face.
Character expression sheets for animated movies provide some great examples of how shapes can be simplified and pushed to create appealing expressions. Translating those into 3D comes with its own restrictions, but it’s not uncommon for animators to “cheat” the facial controls into unrealistic positions to achieve the looks they want.
To help illustrate this concept, take a look at this clip of Hans Dastrup, an instructor for our Facial Performance class. He shows us how to push a normal facial expression from a reference into something more appealing and suited to stylized characters, and talks about some tips for posing the face in 3D.
Looking for the best 3D Animation schools? For more information about AnimSchool and our online animation programs, visit us at www.animschool.com
We’d like to welcome AnimSchool Graduate Jorge A. Martinez Teran. Tell us a little about yourself, what is your background? How did you get into character animation?
Growing up I knew I wanted to have a job where I could create things for people to appreciate and enjoy. I tried traditional painting and some sculpting when I was a teenager, but eventually the thought of getting a bit more profit from my skills put me on the path to become a graphic designer, where I got a good foundation of Art and Design.
As for how I got into animation, I think I would need to blame my parents. It was an unintentional indoctrination process.
Every morning in order to get me ready for school they would wake me up and put VHS tapes with cartoons to get my attention. From Disney movies to good old Looney Toons cartoons, and some crazy anime, most days would start with a cartoon.
I’ve met friends that have similar interests and love for animation, and we’ve always had the idea of developing our own web cartoons, but it was more of a hobby back then. It has never occurred to me I could make a living out of it since there were not a lot of opportunities to work in animation in Mexico at that point.
One day at university walking through the halls, I saw a poster saying: “Get a career in Animation! Come study 3D Animation in Vancouver”. And BAM! It hit me right there. I had to give it a shot. A year later, with the help of our families, my friends and I jumped on a plane to Vancouver to start our animation journey.
After an intense year, I finished a short film that landed me some interviews and got screened at a small film festival in Oregon. From there on I had the chance to work in a couple more short films doing visual effects and character animation. I enrolled in the AnimSchool program to become a better artist and I landed my first studio job right before starting on Class 7 at AnimSchool.
Are you currently working in the animation industry? What is your job there? Tell us about it.
Yes I am! I work as a Senior Animator at a studio here in Vancouver called Nerd Corps where, if we are not fighting with nerf guns, we make TV shows for kids.
I’m currently working on the new Max Steel TV show. From an animation point of view, That show provides great opportunities to try different styles of animation. On a normal week I could go from working on emotional serious acting, to quirky comedic acting, to a full on fighting action sequence. There is always something fun and interesting to work on.
Before Joining Nerd Corps I had the opportunity to work as a freelancer doing some visual effects, motion design, and character animation on some fun independent short films like “Overboard: At The Helm Of An Animation Crew” and “Be The Snow” that have been hitting some Film Festivals here and there during their festival run.
“Overboard: At The Helm Of An Animation Crew”
In what ways do you think AnimSchool has helped you to be a better animator? What was your journey like?
“Animate within the pose”, That advice was mentioned a couple times during each term, and it’s something I try to live by now. It’s a common occurrence for starting animators to over-animate their shots and make the characters move all over the place all the time for fear that their shots might feel dead or too simple. It’s a hard thing to do, but once you do it, you find so many other subtle ways of keeping your characters alive.
One more thing that got stuck is something that Rahul Dabholkar mentioned; he learned it from one of his colleagues at Disney. I don’t remember the exact words but it goes something like this: Every shot has a special moment that will make it shine, if you can find that moment and emphasize it, it will make the shot amazing.
What’s the best part of online education?
Learning from industry experts from the best studios around the world is great and you learn so much, but I would have to say the best part of online education is the community. You become part of a big family, and even if you haven’t met in person, you know every single one of them will do their best to help you grow as an animator, giving some feedback on personal shots, and help you get opportunities in the industry. Or, you know, go out for a meal and talk about animation if you get the chance to meet them in person.
What part of the animation process do you enjoy the most?
I really enjoy every part of the animation process, planning a shot is always fun, exploring acting choices and shooting reference is a nice challenge.
Blocking is where I put most of my time getting the timing right and pushing my poses over and over.
But, when I really get in the zone, is when I start polishing a shot. I can easily lose track of time bringing the characters to life.
What type of animation inspires you?
We’d like to welcome Character Animator Milian Topsy. Tell us a little about yourself, what is your background? How did you get into character animation?
I discovered the animation world by visiting a small 2D Animation Studio in Paris when I was still in High School, and it was kind of a revelation! It looked so cool to work on fun projects, with passionate people.
I entered a school in Lyon, called Emile Cohl, where I focused for 2 years on traditional animation, drawing, painting, sculpting, etc. Then I entered a new school for 3 years, Supinfocom Arles, where I specialized in CG Animation.
This allowed me to put together my love for animation with my love for technology and computers. It was also a way of not being handicapped by my “not so good” drawing skills, and really focus on pure animation.
I’ve graduated 1 year ago, and I’m now working in London, trying to keep improving.
What are you currently working on?
I work at Passion Pictures, where I’m an animator on different commercials, I also do some freelance work here and there. I keep animating personal tests, in order to work, hopefully, on feature films at some point.
What is the “Croco” project about? What was your part in it?
So “My Little Croco” is the graduation short we did at Supinfocom Arles with Etienne Bagot-Caspar, Yohan Cohen, François Mancone and Maïckel Pasta. It’s about a crocodile who adopts a green bean (looking like him) and will take care of it, like his own baby; it should be online soon. The production took us 9 months, and I was responsible for the main part of the animation. There were a lot of characters (crocodile, sheep, otter, monkey, fox, rabbit) and we tried to find a different way to act for each one of them. For example the sheep is an old lady, the otters were a bit dumb, the foxes crazy kids, etc. So it was really fun to play with all theses characters. We also had to animate a lot each day, so it’s really great to have now the time to plan and polish my personal shots.
You have an interesting reel with some shots from the popular Nike Soccer commercial, what was your job there?
Thank you! Yes this commercial was really interesting to work on, especially straight after school! I was a junior animator on this, so it was very challenging to work amongst more experienced animators, and to receive great advices from them. I hope I’ll have the opportunity to work on another project like this one soon!
You have also worked with a cool Malcolm Mod. Who made it? What was it like to work with Malcolm?
A friend of mine did it, Maïckel Pasta (who studied at Supinfocom with me). He’s an amazing artist, from drawing to CG Sculpting. He managed to create a very appealing character, and it was a real pleasure to give him life. I didn’t have as much flexibility as on the genuine Malcolm (the face and the shoulders were quite different, so the rig wasn’t matching exactly). It required a bit more work to find the right shapes, but nothing too dramatic.
Malcolm is a fantastic rig, the best I’ve used so far! Very appealing, amazing facial rig; you can do everything you want with it! That’s really great AnimSchool allows everyone to use it, and I can’t wait to work with it for my next animation!
The next shot I’ll be working on (still using the Malcolm Mod) it’s going to be kind of a tribute to “The Incredibles” that I loved so much! And it’s also a way to practice a more dynamic shot and body acting too.
This is a clip from AnimSchool’s class Introduction to 3D Animation, the 1st term of the 3D Animation Program. To find out more, go to AnimSchool.com and apply now!
This is a clip from AnimSchool’s class Introduction to 3D Animation, the first term of the 3D Animation Program. To find out more, go to AnimSchool.com and apply today!