Today we are interviewing Carlos Luzzi. Carlos is a professional hand drawn animator, with 10 years of experience. He has done work for TV and film and is also a concept character artist and visual development artist.
Hi Carlos! Could you start talking a bit about yourself, your education background and when did you begin to be interested in drawing and animation?
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Check out the tips from Tyler Carter on the Digital Painting class about painting textures and fur!
AnimSchool provides extra classes for our students who wants to expand their skills besides animation and modeling. This term we’re teaching Digital Painting with Tyler Carter, Visual Development Artist working at Blue Sky Studios. Check out Ty’s blog to check out some of his inspiring work.
We are very excited to present you Kevin Lan, animator currently working at ILM, who animated Richard Parker (the amazing tiger from “Life of Pi”) and several other awesome creatures and characters like The Hulk and Yogi Bear!
Hey Kevin! First of all, could you talk a bit about yourself and what led you to be a character animator?
We wanted to stay absolutely true to the tiger from Life of Pi, which means there should be no anthropomorphization or any guessing from animators. I spent the first 3-4 months studying reference and animating on test shots only. That was the time we figured out how the tiger would behave in different situations, the general physicality and posing, and how the muscle and skin works. Although I was matching reference in these tests, I didn’t do it blindly frame by frame. I still tried to find the key frames, analyzing where the force was generated, which control to use, how the force would impact other parts of the body and how the residual energy would be resolved. I also tried to emphasis the realistic motion quality on Richard Parker, tried to limit the usual CG smoothness and put in the imperfections we see in real life. Through these exercise I got a hold of the feeling for the tiger, and eventually I could deviate from reference in my shots and still make Richard Parker believable.
We’d like to present you Laura Loossens, student of the 3D Animation Program at AnimSchool. Hi Laura! Can you start by telling us a bit about yourself, like your background and experience before AnimSchool?
Before I even thought of being an animator, I studied economics and languages in high school. After that I started psychology at the University of Ghent but I didn’t felt passionate about it. I did however love to draw but I never thought to be doing something creative in the future. Until the moment one of my friends suggested a brand new educational program, Digital Arts and Entertainment (DAE), that only recently emerged in Belgium which was specialized in all the things I admired: 3D, 2D, animation and video games.
During my 3 years at Digital Arts and Entertainment I learned a bit of everything, even programming which I failed for in my first year. I had some trouble in the beginning with all the courses, simply because everything was new to me.
Nevertheless I never worked this hard for something, just because I loved to do it! All the hard work paid off and at the end of my studies I won the prize of best 3D artist and together with my awesome teammates, we won the prize of best game!
After my studies I started working in a small visual effects studio where I did various jobs but my main function was modeler and shader. I learned a lot and got better each day but there was no growing possibility as an animator in the studio, so I made a crucial decision to start the animation course at AnimSchool!
What made you want to be a character animator?
My first source of inspiration came from the many Disney movies I saw when I was a kid and later on movies like ‘Ratatouille’,’ Cloudy with a chance of meatballs’ and ‘Horton hears a who’ were a big inspirations for leading me in the direction of becoming a character animator.
My second source of inspiration came during my last year at DAE when we got the chance to create our own short and were completely free doing so. I came up with a little story named ‘Little Rico’ and made the clip in a short amount of time. During the development, I probably looked like a zombie but I also had the most fun bringing my story and characters to life. This was a decisive moment, I knew I was going to become an animator.
Do you have any favorite artists that inspire you?
There are many different people that inspire me since the internet provides us a variety of animation clips, and I get inspired by many of them. I’ve seen some of them over and over, just to get a better understanding on their appeal.
Also, I will always have a passion for 2D animation. It is a medium that appealed to me ever since I was young. When I look at the work made by the artists at Bird Box Studio I get really inspired by the perfect timing and simplicity of their clips.
Your Facial Performance shot is a great piece. Can you tell a bit more about your process from start to finish?
The sound I chose was one that had been stuck in my mind for quite some time. The audio had so much personality of a sassy woman demanding a new drink in her own way. With that image in mind I started shooting different kinds of reference videos and I seemed to like acting like a sassy lady.
Laura’s video reference for her facial
performance assignment
I imagined her sitting at her desk or at a bar, or not sitting down at all, just to get different angles that could look appealing. I learned this by watching a reference shot of Garrett Shikuma that showed us his variety of reference takes, just to come up with appealing poses and ideas.
After setting up my reference I start to block out my shot. I only look for the key poses that could really sell the shot. My reference served as a solid base and helped to find the key poses and timing for my animation.
After that very first pass of blocking I go over the same poses and look if the timing is working and if I can push some poses even further.
Spline is the next step where I spend time adjusting my curves. Normally I would take a long time for blocking however my mentor at the time, Melvin Tan, had a different approach. He would block out the scene fast and start with spline, but the method I used was the opposite.
I decided to follow Melvin’s suggestion, since it is always interesting to try out different ways of working and understand what the benefits are. In the beginning I struggled a bit but soon I discovered the benefits of working this way. I could spend more time on the details and characteristics traits of the character.
What was the most challenging assignment you had to deal with so far? How did you manage to overcome it’s obstacles?
I think each assignment has its challenges. Every time I overcome one challenge there is another waiting in line. But these challenges are what makes me move forward.
In my case there was the assignment for the Body Acting class. We had the possibility to create our own story without sound. I came up with a funny story of a scientist that was inventing an invisibility potion and was searching for the last clue. When he finally found it and tested it, he bumped over his potion on the chalkboard with his formula written on it.
While making this clip, I had difficulties getting the timing and poses correct. My instructor at the time, Tony Bonilla, was hard and honest. He kept pushing me in the good direction and I never gave up, even when I had to redo all my poses to really push them.
Even the latest version is not completely finished, but I had overcome so many challenges with that assignment that the following terms became a bit easier to complete, since I was better prepared for what was coming.
What do you think is the most important thing you learned at AnimSchool so far?
Make the best of all the time you get with your instructors! Anthea Kerou taught me how to create a good base for animation, Tony Bonilla and Garrett Shikuma the importance of each stage of animation and Melvin Tan how to give your character more personality.
Listen to the feedback you get not only from your instructors but also from you fellow students. Always be critical of your work. Keep trying to get better and never think you are doing bad, since each step you take will bring you closer to your goal!
Thanks AnimSchool!
We thank Laura for her time and be sure to check out her Blog and her LinkedIn profile!
In this episode I sit down with 7 extremely talented animators. They all worked on the Dreamworks animated adventure film, “Rise of the Guardians.” Their positions rank from Character Animator right on up to Head of Character Animation.
Podcast | Right Click to Download | Play in New Window | (80.3 MB)
Gabe Hordos
Head of Character Animation
10 years at Dreamworks
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Alexis Wanneroy
Lead Animator – Toothfairy
7 years at Dreamworks
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Pierre Perifel
Supervising Animator – North
5 years at Dreamworks
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Ben Willis
Character Animator – Jack
7 years at Dreamworks
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Jacob Gardner
Character Animator – Jack
5 years at Dreamworks
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Tyler Phillips
Character Animator – Bunny
4 years at Dreamworks
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JP Sans
Character Animator – Pitch
2 years at Dreamworks
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In this episode we interview Mike Thurmeier, Director at Blue Sky Studios. Mike has been with the studio since the first installment of the Ice Age franchise. Mike recently co-directed Ice Age: Continental Drift. We ask Mike about his journey from being an animator to becoming a director.
Podcast | Right Click to Download | Play in New Window | (63.3 MB)
Show Notes:
Mike Thurmeier – Director at Blue Sky Studios
Ice Age: Continental Drift – trailer
Little Bear – television series
Chris Wedge – co-founder of Blue Sky Studios
Carlos Saldanha – Director at Blue Sky Studios
Galen Chu – Supervising Animator at Blue Sky Studios
Peter Dinklage – Voice actor for Captain Gutt
Patrick Stewart – Voice actor for Ariscratle
For Immediate Release
Orem, UT United States – February 4, 2013 — Animschool
announces today their new dog character, Scout. Scout is a fully
articulated character rig, designed for demanding action or acting
needs.
Scout’s face is exquisitely developed to reach extreme poses and maintain maximum appeal.
“Appeal
and hyper-expression are our driving passions and why people are drawn
to AnimSchool,” founder Dave Gallagher said. The Scout character has
been painstakingly developed to reach artfully designed poses, and allow
for a myriad of variations in expression.
“That kind of quality and
attention to detail are a part of everything we do at AnimSchool. It’s
what sets us apart and gives our students the edge when it comes to
appeal and entertainment.”
AnimSchool characters are used by more
than 10,000 users worldwide, and have been used to win numerous
animation contests and for commercial needs. AnimSchool is known as the
most trusted name for appealing 3D characters. AnimSchool animation
students use these film quality characters to learn 3D animation, making
their animation work stand out among competitors. AnimSchool Character
program students learn the secrets of appealing character creation.
Scout is the result of months of research and development. Said
Dave Gallagher, lead rigger “So much passion and loving care
went into making this character. It seems like each part was made,
changed, then remade again to be more appealing. Realizing 3D
characters that live up to beauty of 2D designs is a real challenge. It
is truly a labor of love.”
AnimSchool students are able to use
Scout for their animation assignments. AnimSchool Character students can
use Scout to learn the arts of high-end modeling and rigging.
Now with 180 students, AnimSchool
was founded in 2010 to bring character-focused 3D animation instruction
to students all around the world through live online sessions with the
very best film professionals.
Contact:
Isaac Nordlund
AnimSchool
admissions@animschool.com
560 South State Street, Suite F3
Orem, UT 84058
801 765-7677
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In this episode we interview Nathan Engelhardt, Supervising Animator at Walt Disney Animation Studios. Nathan was one of our pioneering instructors who helped shape the direction and vision of the school. He previously worked on serveral projects at Blue Sky Studios including; Horton Hears a Who, Ice Age: Dawn of the Dinosaurs, Rio, and Epic. His most recent project was Wreck-It-Ralph. We ask Nathan about his journey to becoming a feature film animator and about his experience working at Disney.
Podcast | Right Click to Download | Play in New Window | (65.0 MB)
Show Notes:
Nathan Engelhardt’s 2011 demo reel
The Neverhood – A Doug Tennapel game
Mike Thurmeier – Director at Blue Sky
Pete Nash – Animation Supervisor at Sony
Zach Parrish – Supervising Animator at Walt Disney
John C. Reilly – voice of Wreck-It-Ralph
Jack McBrayer – voice of Fix-It Felix, Jr.
“I love my mama!”
Wreck-It-Raplh trailer
AnimSchool would like to introduce Angel Antelo. Before AnimSchool, did you have any other experience with animation?
I actually had no experience in animation.I just had a slight prior idea of how Maya software worked due to some online tutorials I could find at that time. Also some books like the well known “Survival Kit” began to guide me through this world and not much more. So everything has been new for me.
Why do you want to become an animator?
I guess it’s the simple dream of a child. It’s something that captured my attention since I was just a little boy. I remember watching some Disney movies back in the day: Aladdin, The Little Mermaid, The Lion King… I remember how much I enjoyed them and how they sparked my interest in drawing. They created a hobby and a passion that I still carry with me today.
One of the things I remember was when they showed the “making of” from one of these movies on TV; I loved to watch how they made those drawings, animations, visual effects… I recorded it on a video tape and watched it over and over again. I liked to watch how they carried out all that work, which tools were used. I would just watch all that super-complex stuff on the screen of their computers which I couldn’t understand. I was fascinated. It was something that I was delighted to see, and loved. To get a glimpse of that creative environment, the people whose jobs were to create different worlds that we could enjoy later. I just remember watching all that and thinking to myself: One day I want to be part of that.
What inspires you to work hard towards your career goals?
It’s related with the previous answer. It is doing everything in your power to reach that goal. That dream.
It’s not easy. The knowledge you need isn’t going to reach your brain by a magical lightning that hits your head. You have to spend a lot of time, long hours in front of the computer and sometimes manage to find the time to do that thing they call sleeping at night (it’s ok until you start seeing pink punk cows in your room. Then you know you need to stop). You really have to like it to avoid getting tired of it and to stay motivated. My start was a little “late” in this field if I compare myself to others that started much younger, but it came to a point in my life that it was like “now or never”. I had the chance and I made the decision, I brushed my hair, I joined AnimSchool and I decided to spend my time and energy on it. I think it’s one of the best decisions in my life ever. It almost seemed unreachable and impossible for me to start studying and getting prepared for what I always liked. So if I could, anyone can…
The goals are still far away. Someday being able to do something that could captivate, excite, thrill or just make someone laugh. Create something that people can enjoy. I still have a lot to learn to get even close to that point.
What is your favorite animated film from your childhood, and what is your favorite film now that you’re an adult? What do you think makes these films special?
The Lion King, Aladdin.. all these great classics that will last forever, are kept in a special corner in my heart for being those which lit up that little spark in my head. Then came films like Toy Story that left us all with our mouths wide open and a new world of possibilities opened up right in front of our eyes. Ratatouille seems perfect to me. script, animation, characters… Rio was a nice surprise, I also have to say that thanks to AnimSchool I’ve had the pleasure to meeting some of the people who had actually worked on it. It makes me appreciate it more, if that was even possible….
What do you enjoy about animation the most?
Maybe it’s a bit hard to answer or explain. It’s like “creating life” from scratch. At first you find that character, on your screen,and it seems like a toy with nothing inside, staring lifelessly into the distance, as if he had just seen Death wearing high heels and eating tacos. It’s like when you’re drawing, it’s a blank canvas. You have countless possibilities where the limit is a road sign with “no limit” graven with fire on it; it’s where the imagination (and your current knowledge, of course) takes you.
It surprises me every day with new things I find out and
learn. Even right now, answering these questions amazes me; about 18 months ago I learned that the little red stick is a “keyframe” for example… I’ve barely begun this journey. If I’m sure of one thing, then it’s that I cannot express how happy I am with this experience.
How has your experience been at AnimSchool? What is your favorite thing you’ve learned?
AnimSchool is great!!! I cannot say otherwise. I have nothing but good things to say. Almost always at the beginning of each new assignment I get that little fear and I start doubting myself and whether I can do it or not. But since teachers get involved in your work, your progress, motivate you and really care about your shots, I find all the fear and doubt disappearing. These professionals show you their workflows, critique your assignments to make sure you get a better result, they share with us the little tricks they’ve learned over the years. I’m really grateful for everything they taught us…
But probably one of the best things, beside the great teachers, beside the assignments, beside the awesome rigs provided, is all the amazing people you meet from all over the world. People who like and love the same as you do. It has created a little atmosphere that makes you feel at home and supported in this great adventure. They become your friends… and that’s priceless.
AnimSchool Instructor, Mike Mattesi, talks about the benefits of drawing and finding rhythm in the figure.