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Author: AnimSchool Page 18 of 23
In this lecture for Body Acting class of AnimSchool’s 3D animation program, Pixar animator Ben Rush touches the following important points regarding Timing::
In a lecture from AnimSchool’s ZBrush Modeling class, Blue Sky Studios Modeler and our instructor Adam McMahon shows us his method of creating a base head model.
While the fun may come later, it is very important to have a simple, accurate base to start from. Correctly blocking out the main forms early can eliminate the need for any major changes down the line.
For more useful tips like this one, please come and join us at www.animschool.com
1. How has AnimSchool helped you grow as a modeler?
AnimSchool simply provides an enormous amount of resources, knowledge and help for a modeler in the making. The impression that struck me from the very first introductory class was that modeling requires particularly keen attention to detail, as it is the convergence of design, technology, anatomy and craft. As I got to more advanced classes, this impression only solidified. As a result, our own judgement changes, we scrutinize things more, and we develop a deeper appreciation for good craft wherever we see it.
On top of all of this, and what makes AnimSchool uniquely powerful in this regard, is that we have incredibly talented individuals giving us critique. Luis Labrador, Brien Hindman, Juan Pablo Chen, Dylan Ekren, and Dave Gallager to name a few. Amazing artists with real world experience who not only teach us concrete truths about modeling, but more profoundly, who they are as artists and humans ultimately changes you, it motivates you and inspire you to push for better work – you only need to put in the time.
I guess it’s hard not to improve when you surround yourself and learn from these deeply influential artists, and really talented classmates who become your friends along the way. I guess every school or service or enterprise boils down to how good its community is, and I’ve found that this community is as kind and receiving as it is talented.
2. Tell us about yourself and how you got into 3d
I was born in Venezuela and lived there until I was 17. Getting a computer from a very young age exposed me to a whole new world of animated games and digital art, and it didn’t take long for me to start learning how to create things. Eventually I found happiness in doing that.
Venezuela, even then, was a dangerous country. But here I had an escape from it with technology and art!
Sometime growing up I also met someone who was very influential in my life, and whom I admire. He studied 3D and was able to do amazing drawings and animations, and I think he gave me the confidence and the necessary mentorship to start playing with different 3D programs like Blender, Maya, and Cinema4D.
3. Are you currently working in the industry?
I’ve been working for a little over a year remotely as a Rigging Artist for a studio based in California. Still, I would like to find something where I can be on site as well, perhaps something more involved. I’m hoping I can do that soon, after graduating and producing a new demo!
4. So you can rig and model! How has knowing both fields benefited your work?
5. Tell us about your tank girl model!
Well – the concept for her was made by Cory Loftis and when I first saw it, it really hit me. It has so much personality. Then it was just a matter of doing it, and Advanced Modeling in ZBrush was the key to learning how. Over the course of 11 weeks, we gathered references and started going for it. Our instructor was incredible, and we would get just on point critique and lessons on how to improve.. this process happened again and again, until she was finished, and even though I’m very happy with the result, I’m even happier of the things I learned, because it opens the door to a world of characters we can take on the challenge of doing in 3D.
6. Care to share one of the things you learned?
I gave this one some thought.
I haven’t, at least not yet. I feel more inclined to take on new projects with what I’ve learned from past mistakes – and this stills in me a sense of excitement as well. But it is in no way a bad idea, and it is ultimately necessary. For example, for my next demo reel, I’m sure I will have to revisit and mend a lot of things if I plan to present them next to newer, better projects, or else I run the risk of people thinking I have bad judgement or bad taste.
8. Do you have foundation skills in traditional forms of art?
Yes, I have a bachelor in fine arts, which sounds loftier than it is. I learned to draw using charcoal, but we also learned clay sculpting and baking. Even though I don’t use traditional mediums anymore, I wish I still did. Yet every bit helps and reinforces
3D skills, I think.
9. You’ve made some great progress since taking your first class at AnimSchool. Do you have any advice for those who are just starting out?
Yes, absolutely. I would urge everyone to try to connect beyond the classes with the other students that are putting in their time and effort. In my case, a few of the people I met on my first class accompanied me until the later ones, and doing google hangouts with them allowed us to critique each other while working on our projects, and that was great! I’d also recommend trying to do every art class, even if you don’t draw; you will learn a lot. Lastly, I’d recommend taking advantage of the general reviews available during the week, because the feedback is very, very useful.
10. Thank you, Juan. Any last words for our readers?
I think I’d just like to add one last comment.
And it’s to echo a tweet from one of my instructors here. He said we are responsible for our own success. And I think it’s awfully true. It’s easy to fall on the trap of thinking there are magic buttons, techniques or plugins or software, but it comes down to discipline and determination and love for the craft.
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Thank you, Juan Diego Lugo for allowing us to share your progress and for taking the time to speak with us! If you’d like to see more examples of Juan Diego Lugo’s work, check out his ArtStation !
In AnimSchool’s General Reviews, Dave Gallagher demonstrates posing with Giacomo, Animschool’s latest character rig.
Giacomo is just one of the many flexible and appealing character rigs the students have access to. For a full list of all our character rigs provided to student, head on over to: http://animschool.com/Characters.aspx
This is clip from AnimSchool’s General Review session where students get extra critique and feedback at no extra charge.
To view more great class clips, visit the AnimSchool Blog: http://www.animschoolblog.com
Come join all the students learning online at AnimSchool: http://www.animschool.com
In this lecture our Instructor Rahul Dabholkar, Supervising Animator at Dreamworks India, talks about the importance of character in Animation.
He shares with us four important questions that you have to ask yourself about the character before starting to animate.
1. Who is your main character?
2. What’s the situation?
3. What does he/she wants?
4. What makes this story unique and memorable?
To learn more about it – watch this video. And if you want even more – come and join us at www.animschool.com
I have been studying animation for 4 years now. Animschool was an inflection point, where I started to really learn animation in a professional way. I’m currently working hard to be able to have a good demo reel in order to start looking for an animation job. Meanwhile I work half time in a architecture studio modeling and rendering architecture stuff. It isn’t animation related, but it’s ok.
So I didn’t do too much since I graduated from animschool. I’ve continued working hard, trying to do good shots, and continue learning. Doing English classes ( that’s important because I’m planning going out Spain).
My shot is about a school principal who’s very angry with a student about something that had happened. He doesn’t want to look tough, so perhaps he’s annoyed. He is containing himself because he shouldn’t lose control because he is the school principal. So he gives the kid some kind of advice, “you should never make important decision while you are upset”, and we see the kid very ashamed about that. In the end we discovered what the kid did, the principal shows him a firecracker.
I didn’t, I downloaded from a site which had some free 3d scenes, like restaurantes, offices,bars,streets. The site recently disappeared. Anyway, there are lots of good sites with free 3d models and scenes. I think animators shouldn’t waste time modeling things for a shot, only if it’s necessary I model some particular stuff that is difficult to find on the internet. But you can find almost everything for free or for a few bucks.
When i first I listened to the audio I started to imagine what type of character would say that words. I usually do a very big researching job, thinking about the situation and planning my shots. I search the internet for images and ideas according to what I have in mind. Sometimes I get really good ideas for the shot with an image. Especially about the staging and the composition. I use www.gettyimages.com, because you can filter results in order to search exactly what you need.
So, finally I came to the idea of a school principal very angry with a student about something that had happened. The character sounds like a big guy with a strong voice so he should move slow and show weight in his movements for this reason I decided to use Animschool’s Marshall rig for this shot. He is a big guy perfect for this shot.
I started with a basic layout, with some poses and the camera changes in order to have a general idea about the shot. After that I started to shot myself for some video references, having in mind the attitude of character: Confident, Imperative, and the physical characteristics: Strong, Slow movements, Big guy,…
With the video reference I started my blocking pass with 4 or 5 basic poses being sure this poses are the best I can. Then I add some breakdowns and I start a basic lip sync. When I think everything looks as best as possible I go to splining and I clean all curves. Finally I’ll polish everything.
No, I don’t. But I think that considering the characters thoughts is an important part of the shot. We, as animators, need to build a complete personality for the character, that include physical characteristics, visual aspects and personality.
Learning animation is a long and difficult journey. There are lots of up and downs and frustration. My advice is to never give up. There isn’t a magic way to learn it quickly, just hard work.
I’m thinking about participating to this month 11secondclub competition. But maybe it is a bit late for it. Anyway I’m working on some shots that I’ll able to finish by the next month I guess.
I follow lots of artist, not only animators.There are very inspirational work around there.
Some artists I like: Aaron Blaise, Goro Fujita,Ram Imaquinario,Marta Masana,Anna Cattish, they all have facebook page, so follow them!
Animschool is great, they have a very structured way of teaching and that’s really good for starting animators. Students learn directly from professional animators now working in the industry.
Every class is very structured, in this way you learn the whole process of a shot.
In addition to your animation classes each term there’s a new animation related class for students and graduated, like drawing or storytelling plus the animation general reviews, where you can attend for additional review of your work.
Animschool also have so expressive and appealing rigs, really easy and intuitive to use. All characters are joint based. In opposite to blend shapes, joints are more flexibles so you can find better poses without breaking the rig.
In AnimSchool’s Game Animation Pipeline, Lead Cinematics Animator at Vicarious Visions – John Paul Rhinemiller reviews student work and gives them feedback on their animations.
Every Animschool student has live critique session with his instructor. That way we prepare our animators to work in industry, where giving and receiving critiques is a daily routine.
Come join all the students learning online at AnimSchool: http://www.animschool.com
In AnimSchool’s Character Performance, Dreamworks Animator Christopher Bancroft reviews the shot of Animschool Student Alvaro Granados.
View the finished result here:
Come join all the students learning online at AnimSchool: http://www.animschool.com
In AnimSchool’s Game Animation Pipeline, Lead Cinematics Animator at Vicarious Visions – John Paul Rhinemiller reviews student work and gives them feedback on their animations.
Every Animschool student has live critique session with his instructor. That way we prepare our animators to work in industry, where giving and receiving critiques is a daily routine.
Come join all the students learning online at AnimSchool: http://www.animschool.com