When it comes to sculpting hands, AnimSchool Instructor Charles Ellison has refined his method after years and years of practice.
More images available at Charle’s Artstation Portfolio |
Charles emphasizes the importance of having good reference at hand before starting your model.
Many times during his lectures, Charles references the book “Anatomy for Sculptors” by Uldis Zarins. Many sections of the book can be found in their sample online.
Charles shows us the importance of starting simple, getting the shapes and forms correct and adding more definition as you go. This method allows beginners to successfully sculpt a hand from scratch.
As part of the class, Intermediate Modeling/ZBrush, Charles shows students how to create a hand in Zbrush from scratch. Starting from a simple palm and ending to all 5 fingers, please enjoy this condensed clip of his lecture on hands.
At AnimSchool, we teach students who want to make 3D characters move and act. Our instructors are professionals at film and game animation studios like Dreamworks, Pixar, Sony Pictures, Blizzard & Disney.
Our alumni currently enjoy a 92% placement in the industry within 6 months of graduating.
Start your animation journey in our accredited online animation program at animschool.edu (ACCSC)
Leave a Reply